• Wahots@pawb.social
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    1 year ago

    Shit, if they haven’t started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.

    • barsoap@lemm.ee
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      1 year ago

      And no gamebreaking bugs

      …with Bethesda? You’ll have to wait for the community patch.

    • hyorvenn@jlai.lu
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      1 year ago

      To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line…

    • Jimbo@yiffit.net
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      1 year ago

      If there’s not plenty of werewolf content I’m sure modders will fix that. “Other” kind of content too I’m sure. :3

    • Phuntis@sopuli.xyz
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      1 year ago

      a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

    • falsem@kbin.social
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      1 year ago

      We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it’s not the engine at this point.

        • AnonTwo@kbin.social
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          1 year ago

          Then making a new engine won’t fix the problem, because it’ll just be based off creation engine.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            1 year ago

            They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.

            • millie@beehaw.org
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              1 year ago

              Why would a company with multiple blockbuster franchises completely scrap the engine they’re made in?

            • sickday@kbin.social
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              1 year ago

              Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield

              • KairuByte@lemmy.dbzer0.com
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                1 year ago

                To be fair, the engine has been overhauled since the original CE. So, while it’s not “new” it’s also not “the same engine.”

                • barsoap@lemm.ee
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                  1 year ago

                  They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.

                  It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).

  • Leafeytea@beehaw.org
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    1 year ago

    Hehe. ES6 may become the longest/farthest postponed game since Beyond Good and Evil 2, the later now saying it will be released in 2025… maybe 😂

    • CrateDane@feddit.dk
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      1 year ago

      Baldur’s Gate 3 comes to mind. It was announced in 2002 and launched in 2023. They even had to cut all the content about black hounds.

    • Dee@lemmings.world
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      1 year ago

      Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.

      • terny@lemmy.ml
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        1 year ago

        What’s the current state of that? Haven’t really kept up with SC news for years mow.

        • ursakhiin@beehaw.org
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          1 year ago

          Most resources have been diverted to the single player campaign for a while. (Squadron 42)

          They communicate what is being done for the persistent universe (Star Citizen) but it’s a slower trickle of features due to the resource allocation.

          Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.

          The next big information dump is scheduled for October at the convention that’s coming up.

          They’ve given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.

        • Dee@lemmings.world
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          1 year ago

          It’s still moving towards completion. At a snail’s pace but it’s moving. To their defense they’ve done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.

          My money is spent regardless though, so I’ll zoom around in my leather interior ship whenever it does release.

            • Dee@lemmings.world
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              1 year ago

              Lol arguably, you can actually walk around the interior of your ship in SC. The FPS portions are pretty good. But last time I played (like two years ago) I fell through a staircase.

              I should give it another go soon.

  • amio@kbin.social
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    1 year ago

    Judging by Starfield, they need all the time they can possibly get. It’s gonna be a long’un.

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    🤖 I’m a bot that provides automatic summaries for articles:

    Click here to see the summary

    A document released as part of the FTC v. Microsoft case confirms what was long expected: The Elder Scrolls VI isn’t going to launch for a few years, and it isn’t coming to PlayStation.

    And much like Bethesda’s most recent games — Starfield and Redfall — it’ll be available on both PC and Xbox when it does launch.

    In a statement about exclusivity attached to The Elder Scrolls VI section of the chart, which comes from an interview with Xbox head Phil Spencer in GQ, Spencer said, “In order to be on Xbox, I want us to be able to bring the full complete package of what we have.

    The Elder Scrolls VI was first revealed back in 2018, though we haven’t heard much about Bethesda’s next fantasy adventure since then.

    That would include Starfield, The Elder Scrolls VI, and the upcoming Indiana Jones game.

    This reveal is just part of a deluge of new details that came out of the case today, including Microsoft’s plan to stream PC cloud games, Activision Blizzard’s briefing on the next Nintendo Switch, and Microsoft’s reaction to the PS5 announcement.


    Saved 32% of original text.

  • thejml@lemm.ee
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    1 year ago

    I could have sworn they mentioned targeting 2026 years ago when the teaser trailer dropped. I’m honestly surprised that it hasn’t been pushed back further with everything that happened with the studio in the years since.

    • comicallycluttered@beehaw.org
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      1 year ago

      Considering the chart still lists Starfield’s release date as “H1 2023”, it was probably made before Starfield’s delay and Spencer’s comments on it being 5+ years away are probably more in line with their current outlook.

  • Queen HawlSera@lemm.ee
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    1 year ago

    I’m pretty sure Elder Scrolls 6 never existed and was just made up to distract people from all the overreaction to Creation Club.

  • ampersandrew@kbin.social
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    1 year ago

    Company Losing Market Share to Competitor With Exclusive Games Bought Studios To Make Their Own Exclusive Games