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Cake day: June 11th, 2023

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  • Terrasque@infosec.pubtoMemes@lemmy.mlAnother Starfield Post
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    1 year ago

    after No Man’s Sky people kind of expected that with their budget / resources they would manage to fix that game’s problems and create something richer + more seamless

    That was basically what I hoped for. NMS type game, but with Skyrim/ fallout level modding, stories, quests and deeper meaning to it.

    And with better procgen. They have the manpower and expertise to do that.

    I haven’t bought the game yet, waiting to see the initial responses. Now… I’ll probably pick it up on sale sometime, when bugs are fixed and there’s solid mods.





  • It doesn’t have to be.

    One of my experiments, an overlay for a game using camera position API to draw a 3d scene over the game, rendering things as if they were in the game (with some limitations) uses electron and three.js

    It’s pretty fast, uses about 100-150mb ram, and works pretty well. A similar overlay using same approach but written in C and opengl take ~200+ mb and a c# one 150-250 mb. The c# one has more features overall so it’s not a complete comparison, but then my overlay can do things the other can’t too.