• Eochaid@lemmy.world
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    1 year ago

    My wife, a couple friends, and I have all put a ton of hours into this game and absolutely love it. I put several hours into the shipbuilder alone. Every hand built sidequest I run into feels like a TNG episode. And I love the kinda Becky Chambers / Star Trek-style utopia with mystery and drama theme they’ve got.

    This is the most Bethesda game they’ve ever made, for better of worse. It doesn’t hand hold you. There are plenty of times where I’ve looked at my quest log, found nothing i could do except the main quest, and then decided just to jump to a random system - only to get pulled into some crazy new adventure for a couple hours. You’re supposed to be an explorer, if you put even the smallest effort into exploring, you will be rewarded.

    A lot of people complaining were never going to like this game or any Bethesda game and I don’t know what to do with those people. The amount of constant negativity on the internet makes me really appreciate stories like TNG and writers like Becky Chambers and Cory Doctorow, because they’re so positive and affirming and optimistic and when they criticise, they also offer solutions. And this game really scratches that itch for me.

    And after almost 40 years of life dealing with the constsnt cycle of negativity and hatred and anger and frustration and drama, on the internet, a global scale, and in my own life…I’m just tired. I can’t play games with “edgy dark stories” anymore. I can’t go back to New Vegas because its bummer after bummer. And i know a lot of people thrive on that “scortched earth” bullshit but I just can’t anymore.

    I just…wanna sit down and play a game. And maybe one where everything is okay for once. And this is that game for me.

    • guriinii@lemmy.world
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      1 year ago

      I don’t get the hate, fuck 'em. I’m absolutely loving the game, it’s exactly what I wanted and more. In fact, I get the same feeling I did playing Skyrim, you’re doing some side mission, then you see something absolutely stunning. Earlier I was on some grey barren moon looking for resources, I look to the right, see the red planet, it’s ice caps, and other two moons with the milky way behind them.

      I like the TNG comparison. The side missions are so much better than in other Bethesda games I’ve played. Even little interactions with the NPCs or little events and conversations that just happen as a part of the world and not some quest. Love it.

      • thecodemonk@programming.dev
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        1 year ago

        Damn it. Now I might have to try to buy it. In was thinking game pass as I would probably just do the main story and be done… But if the side quests aren’t just some, go pick up this item and bring it back, id love that.

        • guriinii@lemmy.world
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          1 year ago

          I mean there is that too but it’s how the story is told. Maybe the voice acting and characters are better also.

    • CapitanStrider@lemmy.dbzer0.com
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      1 year ago

      Yeah that’s fair. Even if you see negative stuff about a game online, if you enjoy something then just enjoy it. Online toxicity and negativity are out of your control. Just get comfy and find peace in knowing that you’re having a good time.

    • SwampYankee@mander.xyz
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      1 year ago

      Man that last quest for Sarah was a such a TNG moment. Overall the writing in this game is a cut above most - that quest was sort of an obvious twist, but it was executed really well. I find myself wishing the animations could keep up with the writing and voice actors sometimes, but we can’t have it all.

      • Sentient Loom@sh.itjust.works
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        1 year ago

        Are you hoping for cut scenes with specially rendered segments? Because I hate that stuff and would rather see animations built within the game world, like we have in most of these Bethesda games.

        Cut scenes ruin games for me. It’s why I never finished a Mass Effect game.

        • SwampYankee@mander.xyz
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          1 year ago

          No, just more emotion in the animations. You know how real people will sort of look up & to the left or something, maybe put their finger or hand up if they’re trying to remember something? Or they’ll look around and move their head a little, scratch their chin, etc. if they’re thinking. Or they’ll scrunch their eyebrows up and look at the ground if they’re sad?

          That kind of thing.

        • R0cket_M00se@lemmy.world
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          1 year ago

          Strange, I hate the Bethesda POV and would rather have a cinematic view that helps sell the acting and narrative. Nothing kills my Interest quicker than a boring me looking at you view of things.

  • Renacles@discuss.tchncs.de
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    1 year ago

    Why are people pretending the game isn’t getting glowing reviews? Is the Bethesda hate circlejerk still going on?

  • ForbiddenRoot@lemmy.ml
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    1 year ago

    I somehow entirely missed the hype around this game and came across it again only accidentally on early release day when looking at some other sale on Steam. Been playing it and it seems fine to me in a vague Skyrim-in-space sort of way, which is all what I was expecting from a Bethesda RPG.

    The world seems alive enough and there are plenty of side-quests and amusing / interesting things to discover. Now suddenly I have been coming across a bunch of posts everywhere where the game is supposed to be terrible or something. Still seems fine to me, but maybe I have lower standards after decades of gaming. shrug.

    • Dubious_Fart@lemmy.ml
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      1 year ago

      Its fallout 4 in space.

      But with a worse interface and a lot more menus that are annoying to navigate.

      • jabrd [he/him]@hexbear.net
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        1 year ago

        Honestly this plus “Skyrim-in-space” make me feel pretty confident that this game is going to have staying power just because we know how good the modding community is for bethesda games. Skyrim was panned up front as genre generic fantasy with a pinch of viking magic but has been played continuously for a decade plus because it made for such a good blank slate to add onto. Also I guarantee every current UI issue already has modders working on it. Starfield script extender just dropped and the game hasn’t even officially been released

        • Dubious_Fart@lemmy.ml
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          1 year ago

          Which really sucks, if you think about it.

          Cause you and I both know the only thing that makes Bethesda games big sellers is the fact that anyone that buys them goes “Oh boy, I cant wait for the modders to make it actually interesting/fun/etc”

          • JackbyDev@programming.dev
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            1 year ago

            But at the same time these games are very moddable. Not every game has great mod apis and they suffer for it. It’s like would you rather buy a shitty product that breaks easily or a shitty product that breaks easily that you can also fix easily? Clearly the second. That’s what Bethesda’s games and reputation were (in my mind at least) pre Fallout 76. So no, I don’t think it’s shitty at all. The community of modders exist because Bethesda made the games moddable, not because the games suck. If the games sucked and weren’t moddable then people wouldn’t be buying them in the hopes they could mod it.

            • Dubious_Fart@lemmy.ml
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              1 year ago

              I’d rather buy a product thats decent, and doesnt rely on waiting 6 months for the community to do all the dev legwork.

                • Dubious_Fart@lemmy.ml
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                  1 year ago

                  its literally what we’ve been talking about this entire time.

                  and please, if you’re gonna insult me, at least be more inventive at it than a grandmother from the 1950s

      • Reddit_Is_Trash@reddthat.com
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        1 year ago

        Some mods have attempted to fix the menus.

        I’d like to see some complete UI overhauls at some point, but right now I’m using a mod that increases the refresh rate to 120hz from 30 in the menu’s

      • Tankiedesantski [he/him]@hexbear.net
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        1 year ago

        Yeah the interface is awful.

        On the other hand, I came across pirates boarding a freighter yesterday. I shot down the pirate ship and boarded the freighter. The gravity generator was malfunctioning so it would sometimes have gravity and sometimes be zero g. There were navigation puzzles, some of which could only be done in normal grav and some in zero-g.

        None of the random side content in FO4 is anywhere near that interesting.

          • Tankiedesantski [he/him]@hexbear.net
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            1 year ago

            It’d probably grate on me the second time I do it. Doesn’t mean that it’s not more interesting than the generic “this settlement needs you to shoot some dudes” FO4 encounter.

            • Dubious_Fart@lemmy.ml
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              1 year ago

              Its more interesting because its the first time you’ve encountered it. after a year you’ll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.

  • Hot Saucerman@lemmy.ml
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    1 year ago

    I don’t get it.

    People wanted another Bethesda game.

    They got what they wanted.

    I said in 2008, after playing the first Fallout game by Bethesda instead of Black Isle: “Only Bethesda could manage to make a post apocalyptic prostitute boring.

    They’ve always been boring, they’ve always had ugly character models, and the writing has always been bad. You get what you paid for. A Bethesda game.

    • Ertebolle@kbin.social
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      1 year ago

      I think the fundamental problem is that people had different expectations for a game set in space, both because Bethesda stoked them (all of that talk of having the idea decades ago / first new franchise in however many years / Microsoft bought the company just to get it as an exclusive / etc) and because after No Man’s Sky people kind of expected that with their budget / resources they would manage to fix that game’s problems and create something richer + more seamless.

      In retrospect, if they’d simply sold it as “Skyrim in Space,” admitted to the limitations up front - same underlying engine, limited amount of variety to procedurally-generated content, loading screens instead of seamless takeoff/landing, etc - and not pretended that it was something new, the response would have probably been much more uniformly positive.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        I think you’re on the right track, but I think it’s also because recent games did better with similar ideas. People shat all over Mass Effect Andromeda, but it hid loading screens behind interplanetary and FTL travel that was actually visualized. In my brain, I know they’re cutscenes to cover for loading data, but it’s enough to take you out of it being a “game” and allowing you to suspend your disbelief. It’s hard to suspend disbelief when there’s a loading screen constantly in front of you.

        • HelixTitan@beehaw.org
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          1 year ago

          Yeah, but you can do the same thing in Star Field, just takes a bit of learning. You get the exact same cut scenes for loading even, ala Mass Effect. The reality is the game offers fast travel, as essentially jumping 5 times and loading and seeing the cut scenes is the same thing as just loading to the end.

          This game feels more like a test, do you actually want to explore, or do you want to hop point to point for the quest. You can do either. It just seems to offer fast travel as the first option, but you can take the slow way around too

        • Hot Saucerman@lemmy.ml
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          1 year ago

          Everyone recalls, but they also recall Hello Games spending the next several years fixing the game and fleshing out to be closer to their original vision, which is what they were selling to people: their vision. They should have been selling the game, not the vision, but they took their fuckup on the chin and risked a lot. There was no gaurantee they would appease gamers and they essentially had no income except for continued sales of No Mans Sky.

          Also NMS was Hello Games’ first real big game ever, so you can give them a little slack for having no idea what they’re doing.

          Bethesda is a 30+ year old juggernaut who waits for modders to fix their games and has been re-releasing their last successful game for a full decade now.

          Hello Games made NMS better because they felt bad. Bethesda made Skyrim better to re-release it and get more money.

          Also, Hello Games is just 26 people and Bethesda is 420 people and owned by Microsoft.

            • Hot Saucerman@lemmy.ml
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              1 year ago

              I think the difference here is Hello Games took a big risk taking 2-3 years to fix it while asking for nothing more in exchange. What they did is basically unheard of because its hard to pay people without known future income.

              Do you think Bethesda will take 2-3 years to “fix” this? I don’t.

      • Terrasque@infosec.pub
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        1 year ago

        after No Man’s Sky people kind of expected that with their budget / resources they would manage to fix that game’s problems and create something richer + more seamless

        That was basically what I hoped for. NMS type game, but with Skyrim/ fallout level modding, stories, quests and deeper meaning to it.

        And with better procgen. They have the manpower and expertise to do that.

        I haven’t bought the game yet, waiting to see the initial responses. Now… I’ll probably pick it up on sale sometime, when bugs are fixed and there’s solid mods.

        • greenskye@lemm.ee
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          1 year ago

          Honestly I still think waiting to buy a Bethesda game is smart if you aren’t a huge fan or something. Skyrim was pretty crap at launch and all the praise it gets now is mostly referring to Skyrim well after launch when patches and mods turned it into something good.

        • drcobaltjedi@programming.dev
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          1 year ago

          I mean, it is extremely polished. I have encountered a total of 2 bugs over my entire playtime. By this time in fallout 4 I lost track of the number of bugs I saw, things jittering atound, people’s faces acting wonky, nome of that here.

    • Jerbil [comrade/them]@hexbear.net
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      1 year ago

      I think expectations were just really high because it was in development for 7 years. It’s pretty clear it was made with some of the Fallout 4 bones though and that technology just advanced passed them in the time it took them to make it. The jump from Morrowind to Oblivion to Skyrim was pretty large in a lot of ways but its almost a Duke Nukem Forever situation except they wisely chose not to scrap the game 12 times to implement every new gimmick.

        • SwampYankee@mander.xyz
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          1 year ago

          The Creation Engine itself is just Gamebryo with a flashlight duct taped to it. IMO the engine is a huge part of what makes Bethesda games so fascinatingly unique.

          • Awoo [she/her]@hexbear.net
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            1 year ago

            The engine should be rebuilt from the ground up though. It’s full of problems and it’s fundamentally dated, for example one of the most obvious things a new version of the engine should include is making the world completely seamless - no more loading instances, no more loading screens entering interiors, etc etc. But all the other problems with the engine need addressing. And they can do a huge amount to make it better for the mod scene if they rebuild.

            Continually slapping more and more fixes on this engine fundamentally ignores the fact it is impossible for it to get around several issues it has at its core without a rewrite.

            • SwampYankee@mander.xyz
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              1 year ago

              This engine is already great for modding, but I suppose it can always be better. Do you know any technical details about why the worlds can’t be made seamless? There were open cities mods for Oblivion & Skyrim, so it seems like it’s probably technically possible. Seems like that may be more of a compromise related to memory allocation on consoles.

              I dunno, I don’t expect Bethesda to write a new engine from scratch, no one does that. They made New Atlantis seamless to an extent I haven’t seen in previous Bethesda games, so as long as they keep making incremental improvements, I’ll be satisfied.

              • Awoo [she/her]@hexbear.net
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                1 year ago

                Do you know any technical details about why the worlds can’t be made seamless?

                I don’t know the technical details but I know that when you attempt to add new map area to any existing map (for example the overworld) the physics engine does not engage for those spaces. You have to create new map areas for anything new.

                There are also hardcoded limits to the number of entities that can be loaded in-engine at any one time. When you go over the alotted number of NPCs for example it starts spawning them in the sky, this causes the infamous flying horse bug everyone has seen in modded Skyrim when they’ve added too many new NPCs to zones. I think newer games have had some bandaids slapped on the engine to increase this but it’s still there.

                Open Cities works because the cell already exists, so they just took everything in the city zone and moved it into the existing world cell, which is identical in size. So there’s no problem with this causing issues. This can’t be done for a lot of buildings (to create interior/exterior) because of various issues such as NPCs not knowing where their house is unless it’s a defined place you go through a loading screen on, so taking houses and slapping them into open world would completely break scripting for their daily routines, same for every building in the game. Some of them are tardis design too, bigger on the inside than the actual building is on the outside.

    • Balinares@pawb.social
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      1 year ago

      They’ve always been boring

      Strongly disagreed. Pre-Oblivion their games were great. Hoping for a return to engrossing stories taking place in a rich, expansive universe was not entirely unreasonable.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        Morrowind was their best, but I would say 21 years on, it’s really tough to be like “Yeah, this time they’ll get back to their roots.” No, it’s time to move on. All the people who made those games what they were have retired, moved on, or died.

        • Takatakatakatakatak@lemmy.dbzer0.com
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          Surely there’s an element there of rose tinted glasses? All of us were 21 years younger. There were less games coming out and they were harder to get for many of us.

          You didn’t need to work so damn much to keep your head above water, or were below working age altogether. It was a lot easier to find the time to really immerse yourself in the lore and it required a lot of reading both in-game and out.

          It was also all new to us, truly novel experiences with every leap in gameplay, graphics or mechanics being applied to brains that weren’t completely immune to dopamine and over-stimulated constantly.

          I played Ultima VII so much that my friends and I would quote the game to eachother at school…we were fully immersed in it and it was bloody huge for its day.

          To be honest I barely even try with these type of games anymore. I know it isn’t going to satisfy me. I tend to enjoy mastering movement mechanics and skill based competitive games. Sure, they also release the same game every year repackaged, but there’s usually enough of a tweak to movement mechanics and gun physics that it’s a challenge to get gud again and I get a real kick out of genuine competition.

          I played Starfield for several hours on the weekend and I do my best not to judge too harshly given what I’ve said above but I feel as though there will never be a game ever again that grabs me enough to make that genre worth paying the money. It’s me that’s changed moreso than the lore being watered down. “Damn you, Avatar!”

          • CaptainEffort@sh.itjust.works
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            1 year ago

            I grew up with Skyrim and mod it religiously - that’s where my nostalgia comes from. And even I’ll say that Morrowind completely blows it out of the water on nearly every front.

            Skyrim’s a lot more accessible, and I love it for that, but that’s about it.

        • Balinares@pawb.social
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          1 year ago

          Well, I’d argue that Daggerfall was their best game, story-wise, but Daggerfall is even older. And that’s the point, isn’t it? More time passed between Skyrim and Starfield than between Daggerfall and Oblivion. A lot can change in so many years, and I do believe that hoping for something new was not entirely unreasonable.

          Then again, the keyword there is entirely, isn’t it. I personally didn’t expect very much from Starfield, and, also personally, I can’t say I fully understand the amount of hype surrounding it.

      • SwampYankee@mander.xyz
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        1 year ago

        I’d recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it’s worth, I’m enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.

        • Balinares@pawb.social
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          1 year ago

          My friend, I don’t need to go read the video game history about Daggerfall: I wrote some of it. :)

          And I stand by my statement. That game was the height of storytelling that came out of Bethesda in a bunch of small but important ways, although Morrowind is not far behind, in a somewhat different fashion. And there is a definite shift in the series from the moment Ted Peterson left the team. Patently, not a shift I am personally very fond of, but to each her own.

          • SwampYankee@mander.xyz
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            I can’t remember all that well, I was a child at the time, lol. I go back to Morrowind once in a while, and I do find the writing to be more immersive, as opposed to the more recent games where it’s a series of linear, ham-fisted novellas. So far, Starfield seems much improved over Fallout 4 or Skyrim in that regard, but I’m not all that far in.

      • Hot Saucerman@lemmy.ml
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        1 year ago

        Skyrim is literally one of their worst-written games and only has a saving grace of a wide open world that is interesting to explore.

        Personal opinion, Morrowind was still boring, but had the best writing, best style, and required the most from the player. Morrowind was peak Bethesda and that was over 20 years ago.

        • SwampYankee@mander.xyz
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          Starfield at launch is more compelling than Fallout 4 or Skyrim, but falls short of Morrowind. It’s in the mix somewhere alongside Oblivion and Fallout 3, IMO.

          • Hot Saucerman@lemmy.ml
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            1 year ago

            Morrowind is a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”

              • ZephrC@lemm.ee
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                1 year ago

                Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.

              • Remmock@kbin.social
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                1 year ago

                I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.

                This was you saying the way you don’t like is wrong.

              • Poggervania@kbin.social
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                1 year ago

                I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.

                Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.

  • GreenBottles@lemmy.world
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    I literally spent my entire Labor Day weekend playing this game so anybody that says it’s boring I’d really don’t understand what they’re talking about

    • Asafum@feddit.nl
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      1 year ago

      I have so many hours on my save for a game that just released Thursday night that I should be ashamed… It’s literally in the days, not hours anymore.

      I can’t stop lol

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    There’s a trait you can pick that exactly explains my problems.with the game. The trait is ‘Dream Home’. It is described as

    ‘You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.’…

    I thought this was a cool way of adding increased difficulty for myself. I tend not to play at the hardest setting because I don’t have much time to play. But having to plan ahead and work around this limitation sounded like it would add an interesting wrinkle to the strategy I’d have in the game.

    However, when you start the game you discover that the loan has to be paid off in full… And you have unlimited time to pay it off. The only way to be foreclosed upon is if you actively go tell the bank to foreclose on you. It’s like they had the idea, but couldn’t be bothered to implement it.

    What’s worse is 120k is nothing in the game. You can easily get there within a few hours of play. This is just one example, but it speaks to the game’s complete unwillingness to give the player anything negative or push them any way from their ‘freedom’. The sheer fact you are not locked out of any faction or faction mission is another example. There are 0 stakes in the game and you feel 0 connection to the people you meet or places you visit. Not helped by Sarah potentially being one of the most annoying judgemental characters in any Bethesda game I’ve ever encountered.

    Update: I eventually visited this ‘Dream House’. It kinda sucked. The planet it is on is kinda ugly. There is more to this mechanic than I originally thought, however. When you visit you can pay 500 credits for 1 week of access as a ‘payment’ towards the principal. Still very deceptive of the original description.

    • UnverifiedAPK@lemmy.ml
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      1 year ago

      The sheer fact you are not locked out of any faction or faction mission is another example.

      Ah, so Skyrim in space

          • KSP Atlas@sopuli.xyz
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            1 year ago

            I feel like dyson sphere program is somewhere further, it being a sandbox factory game means you can do basically as much as you can reasonably handle on your computer, although story wise it’s not great since it’s not meant to be a story game

    • TowardsTheFuture@lemmy.zip
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      Man. Was really hoping to be wrong about it, but I mean, it is bethesda. Can’t expect a full up to date game without gamebreaking bugs or missing features when they could just rely on unpaid mod creators for that.

  • npz@lemm.ee
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    1 year ago

    I would describe it as a 2015 GOTY. There are areas where other games like Cyberpunk or No Man’s Sky show more polish, and the engine is showing its age, but it’s clear that many years of work have gone into it and you get a lot of content for your money.

    • NewSmileadon@lemmy.world
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      1 year ago

      If I had a dime for every dumbass who says “the engine is old” or something like that I’d take all of you to Popeyes, asking you guys kindly to stay under 12$ per order.

      • npz@lemm.ee
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        1 year ago

        The engine is literally over a decade old. Yes, they have worked on it in that time, but it’s still Creation Engine with a new major version number. There were moments where I felt as if I was playing some sort of OpenGL demo - when I’m on a quiet part of a planet and all I can see is blocky terrain and a gradient for a skybox. Great game but it would be self-defeating to say there isn’t room for a more immersive sequel.

        • NewSmileadon@lemmy.world
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          1 year ago

          We’re going into ship of Theseus territory here, but do you really know the extent to which they overhauled the engine? Because when I hear blocky terrain I think of LOD generation which all modern engines use to save processing power. Unreal engine itself is still the same propeitary engine based on C++, which similar to CE, has been overhauled over the years. Really what I see is you getting into the semantics of what makes a new engine without understanding the changes to the back end.

          • npz@lemm.ee
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            1 year ago

            I guess what I was getting at is that it might take another engine overhaul or two before it starts to feel “next gen” to me. Maybe consumer hardware isn’t ready for a game at this scale that has trees that don’t look like paper, textures that don’t look muddy up close, and some sort of particles floating around in the air so that the world feels less static. There have always been sacrifices made to create a world at this scale that performs well, and I just don’t think we’ve hit peak yet. This stance seems to put people on the defensive for some reason. It’s still a good game, don’t shoot

    • Sentient Loom@sh.itjust.works
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      1 year ago

      I love this game and this engine.

      Cyberpunk 2077 has a horrible gameplay style, the action is constrained and clunky, the stories have too many rails. It doesn’t feel free and open. It’s basically just Grand Theft Auto with better stories.

      No Man’s Sky seems endlessly pointless (or pointlessly endless?). It’s a cool idea but I enjoy Starfield a whole lot more.

      • Eochaid@lemmy.world
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        1 year ago

        I agree totally.

        I don’t get people stanning NMS over Starfield. I mean No Man’s Sky is alright as a tech demo sandbox but even with the latest update, I get bored so quickly. Even the stations and civilization hubs feel dead, the plot is just so haphazard and slapdash. Starfield feels so much more cohesive and…has actual characters. But they’re also just very different games. Starfield is heavier on story content and NMS is heavier on procedural generation.

        I loved Cyberpunk’s story but I’ve found very little reason to come back outside of the main plot. GTA5 was a technical achievement under sweatshop conditions and while I hated the story, the world felt alive and full of things to do and places to explore. Cyberpunk feels like GTA if it was made with half the team and with one less year of development (because it was).

    • Eochaid@lemmy.world
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      And you stanning Cyberpunk and No Man’s Sky as polished games is hilarious to me.

      It took several years of fixing No Man’s Sky before it was anything more than a boring tech demo. Cyberpunk took years of bug fixes and a popular anime to break people out of the hate circlejerk and actually experience the fucking game. Starfield hasn’t even officially released yet. People need to chill the fuck out.

      Also what are you talking about with “the engine is showing it’s age?”. This is a brand new fucking engine. I’m playing the game on my Xbox in 4k and it looks better than anything I’ve played this year.

      • npz@lemm.ee
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        1 year ago

        I said “there are areas” for a reason. Seamless space travel is more polished in NMS. Cyberpunk has more visual polish imo.

        It’s not a new engine. It’s a major iteration of Creation Engine, which is called Creation Engine 2, but not built from scratch.

        Calling it a GOTY for any year in the last decade is still high praise.

  • Rolder@reddthat.com
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    1 year ago

    I’ve got about 15 hours in it. So far so good. Not 10/10 GOTY material no, but good. Probably about a 7 maybe 8/10

    • Tankiedesantski [he/him]@hexbear.net
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      1 year ago

      Yes but this game is political because it lets you pick pronouns. Give me back my wholesome, unpolitical, giant stars and stripes robot spouting anticommunist catchphrases, Bethesda game!

  • Awoo [she/her]@hexbear.net
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    The game has incredibly bad performance issues and dogshit politics.

    For a game they’ve dubbed “Nasa punk”. There’s no punk at all. It’s 98% corporate fantasy wish fulfillment for musk-brained techbros and 2% punk. The criticism of capitalism is so paper thin that you can barely notice its presence anywhere at all.

    The space pirates use guns with anarchist symbols on them and say anarchist slogans but are clearly not anarchists in ideology and instead are straight up thugs and raiders.

    The UC military is presented as real professionals, which is not really correct. If they accurately represented the US military that they’re based off of then they’d being jarheads, except for the recruiters and media where the professional show is put on. This is fantasy wish fulfilment at best, or propaganda at worst.

    There is no bigotry, patriarchy, etc in this universe and it’s absolutely absurd. The universe would have these, capitalism provides an incentive to exploit. Marginalised people are the easiest to exploit. Capitalism has an incentive not to solve marginalised people’s problems fully and the further away you get from states enforcing laws to try and mitigate these problems the bigger they would get. So in space and because of the colony wars these issues would have gone through the roof.

    It is bizarre that there are wars occurring and yet there are no space refugees anywhere? Where are they? Also there’s no homeless people which is fucking weird again. Also no slums or self-constructed accomodation on the periphery of the cities which really ought to exist given that the player can do just that. It’s all so idealised to a ridiculous extent.

    Everyone doesn’t have the money for a starship, there is one absurd mission where you apply for an admin assistant job. You’re expected to fly into space and to a space station with your own starship to apply for an administration and assistant job? There should be a private shuttle company that people use to taxi around space for things like this.

    In short, the politics are dogshit and the performance is bad. But, the gameplay is good if you like other bethesda titles it plays just like them. Additionally, I think it’s probably the strongest ever game they’ve released for modding… And probably their best title since Oblivion (not counting New Vegas which they didn’t make).

  • iterable@sh.itjust.works
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    1 year ago

    Rule of thumb. Wait until you see top ten mod lists for Bethesda games and is at least on sale.

    • b3nsn0w@pricefield.org
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      i have gamepass unrelated to this game, i’m probably going to try it out if the dlss mod can be installed on the gamepass version (which looks like it can be). if the game sucks, i’m happy, nothing kills excitement better than actually experiencing the thing and getting disappointed, so i can finally evict this game from my head. and if the game doesn’t suck, i’m also happy because all these years later i finally get to play star citizen, i just apparently had to wait for bethesda to make it.