No offense but wet bulb is terrifying as in intrinsically implies rot and steam rupture.
Wet bulb is an extinction event for warm blooded life.
No offense but wet bulb is terrifying as in intrinsically implies rot and steam rupture.
Wet bulb is an extinction event for warm blooded life.
This comment really highlights the fact you haven’t read 2e and 3e source books. The shit your talking about is embedded in the lore and part of the restrictions 5e/Mystra imposes.
I’m not trying to be elitist but you are ignoring aspects of cosmology, religion, and mysticism that actually do matter in the worlds in question.
Even for Tolkien (a totally separate cosmology) you are being dismissive as you neglect the fact that elves are educated in the bardic magic system of middle earth.
Humans form individual memories at 2-3 years. Elves don’t start forming memories of their current lives until 30+ and this is considered a tragic event in elvish culture as it generally marks a close on remembering Arvandor. The about 100 year mark is termed the closing of the veil as the lose the ability to remember their former lives.
You term it as a goal post, but they view it as a cutoff. It’s more the spigot has run dry than they want to venture.
It was a one shot that took place over two sessions and four in game days. The first was mostly what you described, but that night a goblin band that had split from a Horde on it’s way to attack Yartar raided the farm. The next couple of days were our group of survivors trying to reach Yartar for safety with as many supplies as we could while dodging other goblin bands and staving off exhaustion. The boss fight I described earlier was a scout group that we had to defeat in order to reach one of the city gates and get inside the walls.
This is one of the few campaigns I’ve ever been in where animal handling really mattered since we had an ox that was carrying a lot of supplies we would need to survive the siege if we made it to the city.
The premise was that our characters were hired hands for a semi-commercial farm a little ways outside Yartar. Everyone had proficiency in athletics, animal handling, clubs, and spears(pitchforks).
I played in a commoner campaign (4hp 10 in all stats) about 10 years ago. The ‘boss’ at the end was a group of four goblins and a goblin boss. Only two of our group of 8 players survived.
It made me look at lvl 1 in a whole different light.
DnD (Faerun) elves spend the first 100 years or so dreaming of/remembering their previous lives and the time their soul spent in Arvandor. It’s called the Reverie, and is one part religious experience, one part intense training/schooling, and one part idyllic childhood. Interrupting it is kinda a cultural no-no and something that most elves would be uninterested in doing.
I run a surprising amount of 3.5e/1pfe content at my table. 3.5 Tarrasque is not the worst I’ve thrown at my party. Avatars are my friendly starting point once they actually catch the plot.
Highest difficulty is “Unfair” and that is a pretty accurate description.
Fellow in the hallway noped out like a sane person.
*Shar: but she do love her some flaying.
Healers know what can be fixed and what lingers.
Warcaster or Res:Con make concentration checks negligible for a Cleric in a 12 lvl campaign. If there was a bug causing an issue it hasn’t been present since launch.
Do you have a drivers license, clean driving record, and don’t use drugs. Then City Public Works or Garbage Collection both pay well, have low entry requirements, and provide on the job training for tons of equipment that translates well to a bevy of warehouse and construction positions if you decide to move on afterward.
If any of the three above are a problem though you might look into a Plumbing or HVAC apprenticeship. These tend to be more flexible on things like drivers licenses, driving record, and even criminal record. It’s basically on the job training for a couple of years until you pass your Journeyman exam. Some places start at min wage until you reach Journeyman, but depending on location (and need) it can be $15-17 starting and goes up to about $1000 per week once you get the Journeyman license. This applies to Electrical and Glaziers as well but they are also quite a bit more dangerous.
This is why the open seas exist. “Data Hoarding”.
Depends on the system mechanics; 3.5e/1e that first one will have way higher AC due to Natural Armor, Mage Armor, and the inevitable Monk dip.
As to the real world, so long as breastplate doesn’t have a concave catch point at the underboob the second would be both practical and effective. The riveted decorative “cleavage” at the top is actually fairly common and practical for diverting arrow/lance splinters away from the head and neck.