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Cake day: June 11th, 2023

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  • I was close to the end last week, but I’ve finally finished Pillars of Eternity. It only took 8 years. I’ll not start with the expansions right away, but to do them I’ll have to load a save before the final dungeon, which kinda sucks.

    I’m also taking a break from Quake 2 currently, although not by choice. It’s because of a bug halfway through the second mission pack, Ground Zero, where my game would crash consistently. Maybe restarting the level could help, but I’ll just wait. An internet comment I read mentioned that the devs are aware, and it’ll get fixed in a patch, hopefully that’ll happen soon.

    Next, I finished two more games, first Shadowrun Returns. It wasn’t that good. I’m not a big fan of tactical turn-based RPGs, and this game didn’t help. As for the story, it’s like they got two completely separate scripts and stuck them together. After like two thirds or something, the game takes a sharp turn and goes completely off the rails. The first part was really clichéd and predictable, but I still enjoyed it, and I wish it could have ended there. The “class” I chose also sucked, I guess, a melee hacker (or Decker in this universe). The hacking is 90% useless in the game, and melee feels like it’s just massively disadvantaged, compared to ranged attacks. The game is also a bit buggy at times and the UI can be really clunky. I don’t think I’ll play the other two games in this trilogy unless I get really into TRPGs in the future.

    The final game I finished was Katana Zero, which was a bit mediocre, with some bright spots. It’s an action side-scroller where you need to kill every enemy in a room, without getting hit, to move forward. Dying resets the current room, and you have to start from the beginning, à la Super Meat Boy. However, there was a bit too much randomness in enemy placement and movement, to really get that perfect run done. The story could be interesting, but I didn’t like the way it was told at all, however I did like the dialog system. When talking to someone you get a timed response, which you can hit, while the other is still talking, interrupting them, or wait for them to finish and choose from a few options. I really liked that. The game also looks great and has very good music. It’s pretty short, I clocked out after less than four hours, but you’re supposed to play through it at least twice I guess, because of the story. I didn’t care for the basic gameplay enough, so I’m fine with just my single run.


  • I’m probably not the right person to ask these things.

    The game doesn’t have official controller support, according to the Steam Store page, so you’d have to map controller buttons to KBM. There’s a guide on Steam, so I guess you can play it that way, but I don’t know how good it is.

    As for the rules, I’ve only barely scratched the surface for anything D&D related, so I can’t really know or compare. To me, it’s complicated, but it offers more information about everything. Keywords in tooltips are highlighted, so you can either click or mouse over, for further explanation about something. There’s a log, that can show rolls, but I’ve barely used it. RTwP with often 10+ characters in a fight, there is just so much spam. The basics for 5e from BG3 felt extremely easy to understand, even for me. Just like BGEE, I’m going through PoE basically higher number better (ignoring that THAC0 stuff in BGEE), and it’s working, although with lots of save scumming.


  • I finished Quake 2: The Reckoning, the first expansion pack for Quake 2, and started with the second one, Ground Zero. Just like the expansions for Quake 1, it’s pretty much just more Quake. A few new or changed enemies, some new weapons, and I was blasting my way through the Strogg. Just like the base game, I played on Hard, and it’s not really that difficult, much easier than Quake 1. The biggest difference is that you get tons of ammo in Quake 2, so you’re never completely running out.

    In Pillars of Eternity, I’m almost done with the second Act, so hopefully I can finish the game in the next couple of days. I don’t think I’ll immediately go into the White March expansion. I got about 100h combined with this and Baldurs Gate 1, these last few weeks, so I want a break from RTwP games. Like I mentioned last week, everything feels much smoother here than Baldurs Gate was, so I’m enjoying it a lot more. The AI pathing is still complete trash though.








  • Some coop games, like Battleblock Theater or Magicka, were definitely the most funny for me, with all the dumb stuff you can do, fuck with your friends, etc. but those depend on the people you play with. With friends, every game can become super funny though, even more serious stuff.

    As for single player, the ones I remember the most were Donut County and maybe the Frog Detective games, those had some really funny moments and writing.



  • That’s exactly what I have, but I play on 3840x1600, 24:10 Ultrawide.

    I don’t remember BG3 giving me any problems, even in Act 3, before the last patch, that supposedly addresses some performance problems. I loaded up a save just now and get ~50fps running around in the Lower City (very short test, only like two minutes). That’s with most settings maxed and DLSS Quality.

    Depending on the area, I’d probably get similar numbers in Starfield (according to the benchmarks I’ve seen), but for me, it’s a difference playing an FPS or isometric RPG.





  • Games usually have to grab me pretty quickly, or I just drop them, so I don’t play a lot of unfun games for a long time.

    Some exceptions were Final Fantasy 13, and to some extent the most of the Trails series (Trails in the Sky and Cold Steel).

    Final Fantasy 13 I just tried a bunch of times, put in a combined 40h over the course of like three attempts, I don’t know why, but it was just mediocre at best. During the final one last year, I made it about halfway through, and actually got turned off from gaming altogether for a few months. The story sucked, as well as the characters. I thought the combat could be interesting, even with the auto-battles, since you’d have to decide what “stance” your characters were in, but it was just lame for the most part.

    The Trails series is a bit different. I actually liked the gameplay (turn-based JRPG combat is fun), but the story and especially the villains are just complete garbage. Two years ago, before Cold Steel 4 came out on PC, I sat down and played through all the games in like two months. While Trails in the Sky is trash, I was actually surprised to really, really like Zero and (to a little bit lesser extent) Azure. Those gave me hope, but Trails of Cold Steel just goes back to being terrible. I might still go back and play Cold Steel 4 and whatever other games continue or maybe finally finish the story, just because I’ve invested too much time at this point.


  • NWN being based on a different D&D edition definitely makes it more appealing, so I’ll try to check it out someday.

    I have the two Owlcat Pathfinder games, but haven’t played them yet, but I’ve heard good things about them (also they have a turn-based mode I think, which is nice).

    I’m going on a rant here, but my biggest gripe with D&D video games, and part of the reason I didn’t really use them in my BGEE playthrough, are the limited spell slots for casters (especially since you fight constantly). In theory (I think) the best way would be to just go all out, each and every fight and just rest afterward to recharge. I think that’s just really dumb. Why even have the limited slots in the first place? BGEE definitely felt like this, since resting is free, only coming with a chance to get ambushed (which you can just save scum, but these small fights aren’t difficult anyway). It’s probably more fun that way as well, since you can actually do stuff, and not just play a really slow hack-and-slash game. BG3 was a bit better, since you get the cantrips, that you can freely use. It incentivized Long Rests anyway because of all the events, but that’s another story. Pillars of Eternity is pretty nice, since it has a bunch of Spells and Abilities, that you can use per Encounter, so you get the fun of actually doing things, but don’t have to constantly worry about the limited slots.


  • I’m not blaming the Infinity Engine, just the systems that are used in BG, although I have no idea how much comes from the D&D rules, and how much was Bioware. I would have thought all those games use very similar rules, but I don’t really know.

    At least in the first game, I didn’t encounter too many problems. Of course there are a bunch of mages, that just regularly cast Feeblemind or another “stun” on my whole party, but that’s where the brute forcing came into play. I’d either reload a bunch of times, until I got lucky with the rolls, or occasionally split up the party, so just the unimportant characters would get hit, and my main character would clean up the fight. Three fights were a bit harder, so I chugged potions and used buffs (the two demons from the Durlag’s Tower story and the final boss).

    In the mid 2000s I played the beginning of Neverwinter Nights, and remember liking it, but not really anything else about the game. Back then, I definitely didn’t know what D&D was. I always wanted to try it again, but now, after BG, I’d read up about it a bit before I give it a shot.

    Planescape Torment was also something I regularly thought about playing, mainly because I read so much about how you can just talk yourself through most conflicts, so if you play your cards right, you can get away with little fighting. But just like Neverwinter, I’d have to read up on the systems they use before I decide.


  • I finished Baldur’s Gate: Enhanced Edition, it was ok. I kinda brute-forced my way through the game, basically only doing physical damage, only using one or two healers (who were shooting at range most of the time). The game had a bunch of really unfun mechanics, that I didn’t like at all, so I’m not sure if I’ll play any of the other Infinity Engine games.

    I also finished the Quake 2 base game and started with the first expansion. Like I said last week, I definitely like the sci-fi environment more than the medieval one in Quake 1 and the weapons are better as well.

    Despite being a bit disappointed with BGEE, I still want to play a CRPG right now, so I was going back and forth between a few different ones. In the end I started Pillars of Eternity again, hoping to finally finish it, at least the base story. This was actually my first RTwP game, and I played it years ago, the last time in 2018, when I actually made it to the final dungeon and I think the actual last boss fight of the (base) game, but stopped for some reason. Anyway, I’ll give it another shot, and so far I like the gameplay a lot more than Baldur’s Gate 1. The game is much more recent of course, although it was only released three years after the Enhanced Edition. Everything feels just much smoother. For a change, I’m playing a wizard this time (BG3 and BGEE I mainly used physical damage, either melee or ranged, 80% of the time).


  • Finished Baldur’s Gate 3, Act 3 was much buggier than I thought. Still had a great time and want to do another playthrough in a year or two, once most of the bugs are fixed.

    Started Quake 2, the recently released Enhanced version. It’s fun, I like the weapons more than in Quake 1, the Super Shotgun can actually kill stuff now. I also prefer the sci-fi environments more than the medieval ones in the first game.

    Lastly, I randomly decided to give Baldur’s Gate 1 a shot, after I finished the third one. I never really played it or any of the other old Infinity Engine games before, although I got all the Steam releases years ago. I’m playing as a Half-Orc Fighter, named Big Stick, who goes around whacking stuff with a big stick (a quarterstaff). The game is ok so far, nothing spectacular. I’m still really early, only chapter 2, and I’m just travelling around everywhere I can, bonking stuff until it explodes, and helping people in need.