Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.
Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.
Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.
INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.
RDR2, I eventually caved and bought it after months of friends telling me how good it is. But the movement and control scheme are just so bad it instantly ruined the game for me. Even qwop has better controls.
That tops my list. I started out maybe 4 or 5 times and then decided I had better things to do with my time. Like housework or getting a root canal.
I think this was why I started playing it for a while but just dropped off and never went back. I was always fighting the controls.
YES!
I’ve been a PC gamer for 25 years, and RDR2 is by far thebmost annoying control setup. Everything feels laggy due to the emphasis on fluid and realistic animations.
Plus it suffers feom the same issue as GTA5: “Press Key to progress story”. They both seem more like open world tech demos to me.
Good graphics, though. But graphics don’t matter if the gameplay is good.
The original Fable. I wasn’t yet aware of Moleyneux’s reputation as a liar and bought into all the neat shit that was supposed to be in the game. Like at one point he said you could cut a tree and then adventure for years in game and the scar would still be there. Outrageous to think now, but he also said there would be a dragon fight and even back then this wasn’t difficult to make happen, yet it didn’t even have a dragon.
Also Oblivion. I had found Morrowind and fell in love, went back and got Arena and Daggerfall and loved those, too. They talked about all kinds of things it would have and showed graphics that looked top tier in magazines during development. It came out and didn’t look as good, was majorly dumbed down compared to Morrowind, and had even more technical issues. It was disappointing, but it still turned out to be a fun game regardless.
Spore. 'nuff said.
Yo, that’s my childhood you’re shitting on, and I won’t take it.
You’re right though.
(don’t hurt me)
So far it’s been Baldurs Gate 3. I’ve found it clunky to play and it doesn’t run well on my machine despite far surpassing the recommended hardware.
I’m definitely going to do some trouble shooting and give it a much more in depth try, but it’s way easier to just play another game than figure out why this one is broken lol.
Supreme Commander 2. Threw out all the things I respected from the first game and swapped in a bunch of trendy bullshit that I did not. A crushing disappointment.
Now that’s a name I haven’t heard in a while. What came of the series anyway?
It ended? Planetary Annihilation came out, but I didn’t care for it.
I’m going to call it now and say Starfield…
That demo thing they did a while back looked pretty lack-luster.
“make any ship you can imagine” while they cycle through like 5 premades, 2 of which have the exact same cockpit…
Stiff character models again, too. The lead animator must be the bosses nephew or something.
The Outer Worlds… Hyped so much for it… Even snorting through my nose at the outer wilds… Thinking they use to similar name just clicks
Now the outer wilds is one of my favorite games of all time. And the outer world is currently sat in my steam library with less than 10 hours. Just couldn’t engage me.
New World.
Started off as a PvP mmo with a focus on territory control with some survival elements. Not a traditonal mmo to be sure, but definitely an interesting concept.
Turned into a generic themepark PvE mmo but with none on the features one would expect from a modern mmo.
Its gotten better since, but AGS tends to drop the ball just a little more with each update.
I peaced out about 3 months after release, tried it again a year later and even with improvements it still couldn’t snag me. I just found myself longing for the original concept.
I don’t really understand the premise. The point of being patient imo is to avoid the hype.
So I’ll just answer the question if disappointment in games generally:
The Legend of Zelda: Breath of the Wild. It knew it was different, but it still didn’t feel like Zelda to me, so it didn’t scratch that itch I had. I’m enjoying Skyward Sword much more than BotW, the first dungeon just feels like I’m back in Ocarina of Time, the forest feels like Minish Cap somehow, and the premise reminds me of the original The Legend of Zelda (get the sword and go off on an adventure without knowing where you’re headed). BotW is my least favorite Zelda game, mostly because of disappointment. When I heard Tears of the Kingdom was much the same, I didn’t bother getting it. Maybe I’ll get it eventually, but I have no desire to play it.
Borderlands. I had avoided the game so successfully that I knew nothing about it other than that it was a shooter RPG, but I knew it was popular among friends. I missed the window when it came out, so I figured I’d give it a shot. After about 15 minutes, I realized it was just a looter shooter and noped right out. For some reason, I absolutely hate the genre and was disappointed that’s what my friends were so hyped for.
Lords of the Realm III. I loved Lords of the Realm 2 as a kid and played the original at a friend’s house and enjoyed that too. So when Lords of the Realm III came out, I naturally wanted it. However, they threw out pretty much everything I liked about the previous games (strategy around county/resource management) and doubled down on everything I didn’t like as much (sieges) and it just felt like a worse version of the Total War games. Because of this game, one of my life’s goals is to remake Lords of the Realm by preserving the good parts of each game in the series, essentially to make the Lords 3 game I wanted.
So these days, I watch gameplay footage before diving in to a game, because that would’ve avoided my problems with each of the above. There isn’t really a game I’m waiting for, I just have a big wishlist of games that looked interesting at one point that I’ll review when I’m looking for a new game to play.
I’m not disappointed at the game but on myself.
I patiently waited for Elden Ring to go on sale, excited to play it. But the reality is i don’t have enought time to play.
So what happens is I die a few times, restart my progress, die a few more, then my IRL game time has ran out. And I’m still where I started, no progress made,.
If i consistently evade enemies just to get far on the map, then what I’ve done is stunt my character progression and just horse around the map. I mean that’s not playing, it’s being a tourist inside the game.
I can agree wholeheartedly. I found Elden Ring to be a very boring game.
That’s not at all what they said lol
Eh…that’s what I heard. ¯_(ツ)_/¯
A lot of them you are meant to run past, you don’t get meaningful xp from mobs until you get to late game secret areas, early game just Google where dungeons are, ride torrent to them and kill bosses for levels
You mean, grinding on mobs won’t give me meaningful xp? So it’s the bosses that I need to kill.
Nah. There’s a middleground of things worth your time, that you can discover fairly easily.
When you’re getting 50 runes per enemy and you need 5,000 to level, run past em because you’ll soon find enemies that net you 2000 runes per kill. If you find an enemy that gives good runes, then consider grinding killing it.
Bosses give decent runes, but I don’t think they’ll float ya (and I hate that git gud shit. I suck bad and only barely squeaked by a win by getting absurdly overleveled with an OP weapon).
thanks for the tip! at least now I have a goal that’s not story dependent. I can get by that, setting a small goal for my limited time. and I believe achieving that personal goal will give me more satisfaction than finishing a part of a story in one run. because I expect to drag this game out as long as I can.
I’m not young anymore where finishing as many games as possible is the goal, I’m an old gamer where enjoyment of even a few intervals of play is sufficient.
@verycoolusername Yes. I waited nine months for “Life!”. And it sucks. The levels are to long. The rules are incomprehensible. Other players are getting away with shit I can’t because of the rules. And don’t get me started on the NPC’s or the game mechanics.
Don’t recommend.There’s so many but the I think the biggest disappointment award has to go to Death Stranding.
A brand new by the creator of Metal Gear without the shackles of a publisher looking over his shoulder, it had the makings of an epic game.
What did we get? Amazon Prime simulator with such a convoluted and nonsensical story it barely makes sense.
Implying that metal gears story makes sense lol
I loved being a post apocalyptic mailman, looking forward to ds2!
Fallout 4…
I was patient on it. Mostly involuntary, but patient still. It was incredibly disappointing. So many amazing features from 3 and NV was gone. Speech is a joke. So you want to agree, agree but be an ass about it, disagree, or disagree and be rude about it.
Those are your options in every single encounter.
It’s a good RPG game overall. Just not a good Fallout game.
Sorry, between the wine and your reductionist overview I have to respond.
Unless you want to fondle their balls, lick their butthole, or just fuck off and 69 with yourself, agreeing or disagreeing are essentially the only options one is given in conversation. Or you could just listen and not reciprocate, but that’s not interactive.
If you want something deeper or more varied just hit up ChatGPT.
I played F3, NV and F4 and I don’t see anything so lacking in F4 that I have to return to the previous games. It definitely wasn’t limited to “I agree”, “I agree, you clod”, “I disagree”, “I disagree and you smell bad” as you seem to make it out to be.
Cyberpunk 2077 CD project red was the golden boy after Witcher 3 and the dlcs. They could do no wrong. Of course their next game was gonna be critically acclaimed GOAT right? Nope. Dumpster fire. Couldn’t play it for more than 30mins without it crashing. Unimmersive and confusing. That’s when I learned corporate greed has no limits
God I hope I don’t add starfield to this list!
It’s a modern bethesda title. Not to be pessimistic, but you should probably lower expectations for it. It has a high chance to be 1. Buggy. 2. Shallow and derivative in both mechanics and story. 3. Full of DLC and shady monetary models. Bethesda succumbed to corporate greed and formulaic design principles a long time ago.
I don’t know, if I’m honest, if there is one AAA developer out there that makes games that will keep me engaged for at least a couple of hundred hours, it’s probably Bethesda. I think Starfield will be the same. Will there be bugs: yes. Will it be a variation on a well-known theme? Most definitely. Will it be less good than the hype: very likely. Will it be totally worth it nonetheless: probably yes.
Dead Cells. I played for ~60 hours, but could not get the final boss down. It’s a tiny stage with a huge boss that has very quick combos that can 2 shot you. I tried a dozen times to figure him out in the training area (where you can practice boss fights) and I still couldn’t get it. It’s probably me though, my reflexes aren’t quite what they used to be.
Honestly my biggest problem with Dead Cells is that in Boss Cells 0 (BC for short) the game feels fun and fast but once you go to 2 and above it really feels like a slog to play for me.
Call it a skill issue but I have more fun on lower BC/difficulties than on the higher ones