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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Honestly, Immortals: Fenyx Rising was superior to Breath of the Wild in every way (for me at least). The world wasn’t “stretched” in size needlessly, “shrines” integrated directly into the overworld, instead of being seperate, the collectibles were sometimes fun (compared to Koroks, which were always bad), there were far more interesting characters and side quests, the world was more alive, the combat was better (if we ignore BotWs weird physics stuff, which has fuckall to do with an action RPG), exploration had an actual point, because you might actually find something nice that doesn’t break five swings in, the story was superior, and the humor was great (to me).

    TL;DR: Ubisoft cancels a sequel to their best game in some time, no suprise here.


  • r1veRRR@feddit.detoMemes@lemmy.mlLove my bugs like I like my ..
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    1 year ago

    Having had lobster exactly once, I really don’t understand. The meat tastes like nothing, exactly like 99% of all meat. The only exception is a good beef cut, and that still has to be prepared correctly. Everything else is just about the butter, salt, spices.

    The manual part I can kind of understand, honestly. There’s something rewarding about working for your food. Though I did feel like I’m using more energy to get the food than I end up consuming. It’s like a lick-mat for dogs.






  • I agree that not everyone can go 0%, but the vast, vast majority can. Especially if we’re talking about people with access and time to chat on some internet platform, aka everyone reading this.

    Not every man can stand up for womens rights either. For example, his sexist boss might constantly make sexist jokes about his coworkers. He needs the job, though. He can’t afford to do the right thing. Do you think, therefore, it’s a good thing to ALWAYS BRING THIS HYPOTHETICAL UP, whenever the topic is that men should stop supporting the patriarchy, feminism is good, etc.? If non-feminists were the ones always bringing up the exceptions, would you believe they actually cared?


  • So tomorrow all politicians decide to do the right thing. Meat (just as one example) suddenly costs 5 times as much, because environmental and animal welfare regulations (ones with teeth, this time). In what universe do you think the population would accept that???

    ANY sustainable policy change absolutely REQUIRES the support of the voting population. And that’s a million times easier in a world with even just 10% vegans. Any collective action is comprised of INDIVIDUALS choosing to participate, and do their part.





  • I’m gonna go out on a limb here, considering you’re on lemmy.ml, and assume you understand how capitalism works. You also know how the exploitation of the planet, the minoritized, and the worker class works.

    Why in the world would things somehow magically be different when it comes to animals? They are resources with very little rights. Any and all suffering that increases profit is MANDATORY under capitalism. It’s a huge billion dollar industry, why in the world would they suddenly be any nicer than every other industry?

    More importantly, they exploit actual humans, with acutal rights, that can actually talk, every single day. It’s insanity to believe they wouldn’t treat animals, who can’t speak and have less rights, well.

    To your example: My grandparents are land lords. They’re really nice. By your logic, every landlord is therefore nice and I shouldn’t ever question their existence.


  • Technically, veganism requires only what is possible and practicable. If you genuinely needed to eat a hundred grams of chicken each week for unavoidable health reasons, you’d still be vegan, if you abstained from any other animal consumption.

    It also doesn’t have to work for everyone, just for most people. If you 20% of people were vegan, we’d end up with a snowball effect that made the world a better place.


  • While I understand the idea behind using CSS “correctly”, I have, in my 15 years of professional experience, never ever seen even one project where the hypothetical promises of CSS were actually realized. It ALWAYS ends up with a fuckton of importants, or hunting for ages for the one class fifteen levels of abstraction up that changes your one element, coming up with more and more absurd class names, until they are literally no different from just some random name. Tailwind might seem horrible in a theoretical sense, but in an actually using it sense it’s a heaven sent. I want to change the padding on THIS ONE SINGLE ELEMENT, I change it EXACTLY RIGHT THERE where the element is defined, and i can be absolutely sure that I haven’t accidentally cascaded someone else’s work to death.

    #CSS, in practice, is the insane idea of every single element on your website sharing global, mutable state, and thinking that’s in anyway smart.



  • I often find mechanics that only exist to waste time incredibly annoying. In the case of loot, a limited inventory is kind of that. You could absolutely just portal/teleport to town, sell your stuff, and then get back to playing. There’s no challenge involved, EXCEPT that it wastes your real-world time.

    I liked the pets in Torchlight for this reason. You could send them off to sell loot, while you kept playing the part of the game that’s actually fun.

    One exception is something like Resident Evil, where the choice is relevant to the gameplay directly. But even then, I would’ve preferred limits on individual elements (Only X weapons, only X healing items, etc.) and having extras automatically stored.


  • But some people play them with just a Dance pad. Doesn’t that, by your logic, mean they are too easy? Shouldn’t they be even harder? Maybe they’d be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn’t a correct difficulty. You’re just lucky enough to fit into their “difficulty demographic”.

    But it’s moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.