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Cake day: July 3rd, 2023

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  • It’s not exactly the same, but Slay the Spire scratched some of the same itch for me. It’s got the same meta-structure as FTL, but the fights use a deck-builder format. It’s really well done.

    One Step From Eden seemed like it should be even better for me, since it borrows the positional strategy stuff from the Mega Man Battle Network games, but I couldn’t get into it. Mostly I remember it being just way too fast. I really wanted to like it, but basically didn’t.

    And yeah, as someone else mentioned, Advance Wars is good, too. The thing that Into the Breach did that Advance Wars didn’t, for me, was that Advance Wars basically depended on the AI being a bit crap so that you could overcome an initial disadvantage and work up to victory. Into the Breach gets around that by making the enemy wholly predictable instead, which is arguably more fun. The only other game I know of that worked that way was an Android game called Auro, but I don’t think that’s playable anymore and I believe the dev has abandoned it. It’s a shame, as it was really well made.

    Other than that… you could try learning Go (aka igo, baduk, or weiqi). It’s a board game with very simple rules, but very deep strategy that emerges from those rules. The main disadvantage is that it’s multiplayer only, but there are puzzles, problems, and AIs you can use to turn it into a solo time killer.


  • I mean TVs have volume buttons but also a mute. It’s nice to be able to use volume to set a specific level but then also quickly toggle between that perfect level and silent.

    It’s not something you strictly need a physical button for, but the way they implemented it on old iPhones was nice. It was a physical switch rather than a button, and it looked different in the two positions–the slider under the switch was red on one side and black on the other. (or maybe silver, i forget, but it didn’t stand out the way the red did.) So you could tell at a glance if it was muted as well without turning on the screen.

    The new button seems like a step back from that to me, but if you don’t use the silencing feature then a reprogrammable button is maybe more useful to you.




  • The tech behind the s-pen is made by Wacom, and they’re in the USI, so I don’t think it’s totally impossible. Pens are just pretty niche right now, partly because the android tablet market is so lousy. I think the tech has improved a bit–supposedly they’re down to a 0.7mm tip now, which is in the range where handwriting on a phone starts to make sense again. So maybe we’ll see more uptake of these, especially if the foldables market grows.

    The use cases I really want to see for this tech are things like an advanced calculator that lets you handwrite an integral and then gives you the closed form solution if it exists, or a graph, etc. if it doesn’t; and a nice pen-driven CAD program. Those would be amazing things to have in your pocket all the time, but they’re a little too intricate to work well with fat fingers on a phone.

    But for now I don’t think the tech is really quite good enough for phones. It’s good enough for my brother-in-law, who is an animator, to use it to doodle all the time, but that’s kinda it. On the iPad Pro he can do a lot more with the Apple Pencil, but that has more to do with the Apple tablet software ecosystem than with the pen itself, and Google has neglected that aspect of Android. On phones the pens just seem pretty limited.