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Joined 1 year ago
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Cake day: June 12th, 2023

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  • The big difference between the two for me is how much feeling of gameplay expression there is. In Fallout, my options feel like melee, shooting enemies with shotguns, shooting enemies with automatic rifles, shooting enemies with long-range rifles, shooting enemies with lasers, shooting enemies with miniguns, and so on. And the shooting mechanics don’t feel strong enough to really differentiate those different weapons as different playstyles for the most part. If I play a game like Titanfall, Battlefield, etc, then changing weapons can feel drastically different - they handle differently, you navigate combat arenas differently, you prioritise targets differently, you use cover differently. But that doesn’t really feel like the case with Fallout for me without any of the moment-to-moment decision making that tends to allow for gameplay expression in shooters.

    Whereas Skyrim feels like there are a lot more playstyles available. Destruction magic feels very different to conjuration which feels very different to illusion which feels very different to being a stealth archer which feels very different to using a dagger which feels very different to using a huge, two-handed melee weapon. They’re not just visually different; how you approach and navigate combat encounters will be significantly different depending on what kind of build you have. It just feels like there’s so much more gameplay depth.


  • I agree, but at the same time, I think a lot of people are still trying to build out their subscribed communities list here - especially because a lot of would-be communities are fragmented across multiple instances. Outside of just stumbling across communities you like because they’ve been mentioned in a comment section, or checking out communities that links have been crossposted to, looking at the all feed is the best way to discover things, I think - unfortunate though it is.

    To be honest, I’d love to see a “weighted all” feed, if that’s even possible. So include everything, but let the user set custom weights for communities, so ones you weight highly show up more often (and nearer the top) and once you weight lower show up less often. There are some communities that I only really see if I look at my subscriptions because they don’t tend to show up in the all feed much. And there are some communities - a lot of meme ones, for instance - that I’ve blocked because they were clogging up the all feed; if I could just weight them lower so if still see them but far less often, I would do that instead of blocking them.


  • There certainly was some actual “ethics in video game journalism” discussion early on that I felt was legitimate, but that got drowned out pretty quickly by the misogynists (which, from what I gather, was the entire point - it seems the misogynists started the whole thing and used the “ethics in game journalism” thing as a front to try to legitimise their agenda).

    I think the discussion about the personal relationships game journalists have with developers in general was a reasonable one to have. It unfortunately ended up just laser focusing on Zoe Quinn supposedly trading sex for good reviews, which was untrue, sexist and resulted in nasty personal attacks. But I think it was worth at least examining the fact that game journalists and game developers often have close relationships and move in the same circles, and that game journalism can often be a stepping stone to game development. Those are absolutely things that could influence someone’s reviews or articles, consciously or subconsciously.

    And another conversation worth having was the fact that gaming outlets like IGN were/are funded by adverts from gaming companies. It makes sense, of course - the Venn diagram of IGN’s (or other gaming outlets’) readers and gaming companies’ target audience is almost a perfect circle, which makes the ad space valuable to the gaming companies. And because it’s valuable to gaming companies, it’s better for the outlets to sell the ad space to them for more money than to sell it to generic advertising platforms. But it does mean it seems valid to ask whether the outlets giving bad reviews or writing critical articles might cause their advertisers to pull out, and therefore they might avoid being too critical.

    Now I don’t think the games industry is corrupt or running on cronyism, personally. And I certainly don’t believe it’s all run by a shadowy cabal of woke libruls who are trying to force black people, women (and worse, gasp black women shudder) into games. But I do feel it was worth asking about the relationships between journalists, developers, publishers and review outlets - and honestly, those are the kinds of things that both game journalists and people who read game journalism should constantly be re-evaluating. It’s always good to be aware of potential biases and influences.

    The fact that the whole thing almost immediately got twisted into misogyny, death threats and a general hate campaign was both disappointing and horrifying. And the fact that it led to the alt-right, and that you can trace a line from it to Brexit and to Donald Trump becoming US president, is even worse.



  • Communism does work on a communal level - it’s no coincidence they’re rooted in the same word - but it absolutely needs a level of accountability at the top that can only come from actually knowing the people they’re responsible for. Once you get beyond a couple of hundred people in a community at most, and it stops being an “everyone knows everyone” kind of thing, communism is just far too susceptible to corruption.

    My gaming group takes a somewhat communist approach to starting out in survival games - Minecraft, ARK, etc - and it works well. No-one’s going to destroy any friendships over half a stack of stone and two bits of cooked food so corruption isn’t an issue. Plus it’s more efficient for us to work together at that point rather than all try to individually collect everything we need. Sure, it’s just video games, but it shows the system can work and have benefits. It just doesn’t scale up at all.



  • I can only assume from this comment that you’re American. In countries with nationalised healthcare, our medical professionals don’t profit at all from selling medication; they prescribe medication because it is what their patients need. America might have a profit-driven healthcare system but don’t assume that every country does.




  • Like I said, I’ve been actively boycotting Blizzard for years now; I’m not sure why you think I’d want to “slop on their dick”. But yes, if a game is fine on a technical level and mediocre in every other sense, why wouldn’t it be a 5/10? A game that runs properly and is otherwise unnoteworthy is probably already better than the average game out there. There’s a lot of shovelware.

    There’s a reason review outlets like IGN rarely give scores below 5/10 - it’s that almost any AA or AAA studio is going to be competent enough to get their game to run and have something to it. Even Redfall is a 5/10 on Metacritic. 5/10 games aren’t generally worth your time, but that’s only because there are so many 7+/10 games competing for your time/attention.

    Even though I have no love for Blizzard as a company, and have never played Overwatch 2, I refuse to believe it’s in the bottom half of all games ever. A lot of the grievances I’ve seen about it seem completely justified, but it’s not a game that’s truly awful. It’s good on a technical level. It has good art direction. The characters are unique and identifiable, even to people who’ve never played Overwatch. I get that people don’t like the balance, they don’t like Blizzard’s money-grabbing, they don’t like the change to 5v5(?), and they don’t like whatever else people are complaining about. But that doesn’t make it the worst game on Steam, and it doesn’t make every single aspect of it bad.


  • This is stupid. I have no love for Overwatch or Blizzard - I’ve been boycotting them for years, in fact. But there are far, far worse games on Steam than OW2. The fact that, to my knowledge, it runs properly, doesn’t have crypto miners built into it, and isn’t just made from stolen assets already puts it at like a 5/10 at minimum.

    I’m all for consumers standing up for themselves and being critical or poor products, but I really wish people wouldn’t get caught up in these hate bandwagons.