Nope, I use Mega
Nope, I use Mega
a long todo.txt
, If I knew how to use emacs I would probably try orgmode, but I don’t.
I backup stuff both on a MicroSD and on web storage with duplicity
. Hopefully that is enough!
passwords.txt
on a full-disk encryption HDD.
Customization for big enterprises is actually a viable business model, only if it generates as much money as the company sustains and can continue to expand?
Yes, it is only a viable business model in the end if it generates enugh revenues to cover materials and labour, like every business on planet Earth.
I am sorry to say some of what you write is not correct.
Red Hat — I know they had their slice of controversies lately, but still — is a ≃33bn USD company, how is that not making money? They sell solutions based on OSS (different from selling software!), which is one viable way of making money.
Other ways are: selling support, selling licence exceptions (when you are the sole copyright holder of the codebase, MySQL did that), sponsored development for new features, SaaS (bad!), customization for big enterprises/public actors, open-sourcing software but keeping assets proprietary (some games do that), and many more.
I feel one of the most important things for a thriving open source project is easy onboarding.
Statement of friendliness and similar are not that useful if I don’t know where to start to contribute to your project. A clean, up to date CONTRIBUTING
file goes a long way, architecture documentation is extremely good, optimal is having an experience developer checking your patches and offering help.
Repositories that I contribute to the most helped me in the first phases of the journey, it was awesome, I gave back.
Great suggestions in this discussion! Rather than adding my favourites, I will add some resources that list more games.
An excellent client and backgammon experience.
Thanks Trevor for documenting your path, it is quite useful to us all who might want in the future to write an open source multiplayer game.