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Joined 3 years ago
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Cake day: March 20th, 2021

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  • Customization for big enterprises is actually a viable business model, only if it generates as much money as the company sustains and can continue to expand?

    Yes, it is only a viable business model in the end if it generates enugh revenues to cover materials and labour, like every business on planet Earth.


  • fafff@lemmy.mltoOpen Source@lemmy.ml*Permanently Deleted*
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    1 year ago

    I am sorry to say some of what you write is not correct.

    Red Hat — I know they had their slice of controversies lately, but still — is a ≃33bn USD company, how is that not making money? They sell solutions based on OSS (different from selling software!), which is one viable way of making money.

    Other ways are: selling support, selling licence exceptions (when you are the sole copyright holder of the codebase, MySQL did that), sponsored development for new features, SaaS (bad!), customization for big enterprises/public actors, open-sourcing software but keeping assets proprietary (some games do that), and many more.


  • I feel one of the most important things for a thriving open source project is easy onboarding.

    Statement of friendliness and similar are not that useful if I don’t know where to start to contribute to your project. A clean, up to date CONTRIBUTING file goes a long way, architecture documentation is extremely good, optimal is having an experience developer checking your patches and offering help.

    Repositories that I contribute to the most helped me in the first phases of the journey, it was awesome, I gave back.


  • Great suggestions in this discussion! Rather than adding my favourites, I will add some resources that list more games.

    • Libregamewiki: it is really comprehensive (sometimes too much, including even not-so-good-games). They care about licencing and is is very easy to browse, top-notch for me.
    • Open source games: a more relaxed repository, with lots of material.
    • bobeff open source list: this is curated, which means that there are not so many games but each and every one is stable, good, maintained.
    • Arcane Cache: a fantastic blog with reviews of libre games — or more precisely, underground games, there is a lot of discussion on how gamedevving philosophy too. The reviews are always in-depth and allow you to experience the games on another level, and each game is a small jewel in its category. Strongly recommended!