I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.
Just another Swedish programming sysadmin person.
Coffee is always the answer.
And beware my spaghet.
I assume both the $20 and $25 prices were during alpha/early access. Was thinking entirely of release pricing.
It’s reasonably easy to guess exactly what you paid for the game, since the only change in price since launch was a $5 bump in January last year. It’s never been on sale.
It releases while I’m on the way back home from a trip to Manchester, might have to bring my Deck so I can play on the flight/train.
Seems to work with my personal setup at least, with two libraries - the default on ~/.local/share/steam
, and one on /mnt/storage/steam
- and Stardew Valley installed in the secondary storage library
Factorio is great, I’m also a fan of X4.
Going to be really amazing to play Factorio again without knowing how to solve everything.
In general, browser benchmarks seem to often favor Firefox in terms of startup and first interaction timings, and often favor Chrome when it comes to crunching large amounts of data through JavaScript.
I.e. for pages which use small amounts of JavaScript, but call into it quickly after loading, Firefox tends to come out on top. But for pages which load lots of JavaScript and then run it constantly, Chrome tends to come out on top.
We’re usually talking milliseconds-level of difference here though. So if you’re using a mobile browser or a low-power laptop, then the difference is often not measurable at all, unless the page is specifically optimized for one or the other.
There’s a bunch of extensions that allow you to switch user-agent easily, I personally use this one, it includes a list of known strings to choose between as well.
They used to also use the unreleased version 0 of shadow DOM for building the Polymer UI, which - being a Chrome-only prototype - understandably didn’t work on Firefox, and therefore instead used a really slow Javascript polyfill to render its UI.
I haven’t checked on it lately, but I imagine they must’ve changed at least that by now.
One thing you can test is to apply a Chrome user-agent on Firefox when visiting YouTube. In my personal experience that actually noticeably improves the situation.
The EU AI act classifies AI based on risk (in case of mistakes etc), and things like criminality assessment is classed as an unacceptable risk, and is therefore prohibited without exception.
There’s a great high level summary available for the act, if you don’t want to read the hundreds of pages of text.
They couldn’t possibly do that, the EU has banned it after all.
To quote Microsoft themselves on the feature;
“No content moderation” is the most important part here, it will happily steal any and all corporate secrets it can see, since Microsoft haven’t given it a way not to.
Well, things like the fact that snap is supposed to be a distro-agnostic packaging method despite being only truly supported on Ubuntu is annoying. The fact that its locked to the Canonical store is annoying. The fact that it requires a system daemon to function is annoying.
My main gripes with it stem from my job though, since at the university where I work snap has been an absolute travesty;
It overflows the mount table on multi-user systems.
It slows down startup a ridiculous amount even if barely any snaps are installed.
It can’t run user applications if your home drive is mounted over NFS with safe mount options.
It has no way to disable automatic updates during change critical times - like exams.
There’s plenty more issues we’ve had with it, but those are the main ones that keep causing us issues.
Notably Flatpak doesn’t have any of the listed issues, and it also supports both shared installations as well as internal repos, where we can put licensed or bulky software for courses - something which snap can’t support due to the centralized store design.
A.k.a. do you have a larger version?
I feel that the problem right now is that Starfield can be both considered a Game of the Year contender as well as an absolute waste of money and time for different people, and they can both be completely correct based on their personal preferences.
Personally, I’ve already played all the Starfield (~45h) I’m likely to play for a long while. It turns out that the majority of the gameplay - random exploration, radiant questing, etc - are things that absolutely bore me, and the crafting/construction/research systems are far too rudimentary, pointless / siloed from the rest of the game, and clunky to keep me particularly interested either. So for me it’s a very mid game, something I’d at best recommend picking up at a significantly discounted sale a few years from now - when there’s enough mods to actually make it interesting.
On the other hand, some people I’ve spoken to turn out to absolutely love the radiant questing and proc-gen worlds, a few of them now having more than twice as much time as me in the game - and still loving every second they can spend in it.
When I worked through some AutoYaST setups for Leap 15.5 the default disk setup did BTRFS across the line, though that could definitely differ from doing the install interactively.
RHEL is going hard on XFS, they’ve even completely removed BTRFS support from their kernel - they don’t have any in-house development competency in it after all. It’s somewhat understandable in that regard, since otherwise they wouldn’t necessarily be able to offer filesystem-level support to their paying customers.
Though it is a little bit amusing, seeing as Fedora - the RHEL upstream - uses BTRFS as their default filesystem.
Well, one available case you can look at is Uru: Live / Myst Online, currently running under the name Myst Online: Uru Live: Again.
They open-sourced their Dirt/Headspin/Plasma engine, which required stripping out - among other things - the PhysX code from it.