Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • What I love most about 8-bit era games are how small they were storage-wise. Most of the ROMs are tens of kilobytes for the entire game. Developers were severely constrained by the hardware limits which led to some creative decisions, eg. the bushes and clouds in Super Mario Bros are the same sprite just drawn in different colors. All code was written in pure assembly for efficiency and size.

    To put it into perspective, AAA games today are one million times bigger.








  • I did some more research after your comment and it does indeed sound like it’s not for the feint of heart.

    Spam seems to be one of the biggest challenges, both incoming and outgoing. For incoming, it’s a constant arms race with spammers to circumvent spam filtering techniques. But at least that’s something you have control over, you can just turn off your spam filtering and ensure you receive all important email. The real problem is ending up in other people’s spam filters, which you have very little control over once you’ve decided on your mail server domain/certificate.

    The crux of the issue seems to be that SMTP is ancient insecure tech designed for an innocent era when email was for universities only. We desperately need a more secure open source email protocol designed for the modern era, but capitalism isn’t having it - instead we’ve got corporations wrestling for control of the next big thing with proprietary protocols… Discord, Slack etc. And big tech companies that continue using SMTP (Gmail, Outlook etc.) simply treat any servers outside their sphere with a high level of suspicion.