FM Chiptuner and Retro Computer Nerd
https://netnomad.dxcomplex.com

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Joined 7 months ago
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Cake day: February 21st, 2024

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  • yeah, at least where i am the cowboy days are long over. we have a modern change control system on the box that ties into our company’s broader service management system, and methodologies like agile are used (and misused) just like in the newer departments. the software and hardware are also constantly being updated by IBM and keeping up with them and other vendors is a full time job all on it’s own- really the only things ancient about it are the oldest parts of our own codebase and the terminal interface. we actually have a product that lets us bypass the terminal now and do everything in eclipse but the old timers don’t use it because the terminal is easier for them and then the newbies don’t use it because any time the oldbies teach them how to do something, it’s on the terminal emulator lmao


  • _NetNomad@kbin.runtoMemes@sopuli.xyzIf it ain't broke
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    2 months ago

    i have a mainframe (the type of computer that runs COBOL) IT job after four years of school majoring in CS and minoring in mainframes. my most recently hired coworker got the same job with no college and an aprenticeship program. if i could do it all over again, that’s the route i would take in a heartbeat





  • i’m kind of torn on this. because, if the dice are the be-all-end-all, why have a GM at the table? i’d wager the vast majority of GMs tune difficulty and pacing on the fly without realizing it, even if it’s just “i’m gonna skip this last encounter because we’re already a half hour over and i have work tomorrow” or even just “wow everyone is bored as shit right now, we outta pick up the pace” but on the other hand, I have seen a fee bad rolls in a low-stakes encounter spiral into a character dying, and it was cool as shit. that’s part of the magic of rpgs- no do-overs or back to the title screen, instead the rest of the party (or the whole party if the player rolls a new character) needs to contend and deal with being down a person. in our case we had to drag a corpse across a continent to get to a cleric powerful enough to bring him back, and in doing so accidentally let the big bad into the otherwise secure city limits. we would have completely missed out on all of that if those dice were fudged. i guess it all down to context- fudging to prevent the GM railroad from being derailed robs you of experiences, but we also have GMs at the table for a reason, and i’m ok with them using fudging when they feel it’s warranted so long as they’re not abusing it to the point where there’s no risk to anything. at the end of the day, if we’re all having fun, i trust the GM with whatever they’re doing, and if we’re not, fudging is probably a symptom of whatever actually is the issue



  • many retro systems have implementations of a language called BASIC, which is about as easy as it sounds. it has some quirks that aren’t transferable to newer languages and you won’t be able to make anything nearly as sophisticated as retail games for the same hardware but if you find modern engines intimidating, it can be a good place to start

    that said, +1 for godot if you want to learn a more modern tool. it’s way simpler than it may seem at first and there is a huge wealth of beginner-friendly tutorials available online