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Joined 1 year ago
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Cake day: August 24th, 2023

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  • You have a reasonable take. I’m sorry you’re going to get assaulted with messages. Lemmy’s a bit of a hive mind so just know you’re not unreasonable for wanting a space where discussion can be had without bad faith. Also a conservative by the way. I’m really much more moderate, but no one here would classify me as that since the scope is shifted








  • Oh hoo hoo, when you talk about removing zoning restrictions things get hairy fast. The city of Houston has no zoning restrictions and from what I can tell (I’m not from there) some people love it and some people hate it. Apartments bring with it noise and generally clutter an area. You need nee infrastructure to manage an apartment, the tall place blocks the sun. Now if you’re in a city then you still have to think about where those apartments may be built. If they’re cheap and in a nice neighborhood then they’ll be snagged up so quickly. If they’re in a bad neighborhood then no one is going to want them. So what zoning restrictions would you recommend removing?




  • I’d argue it’s worse than TOTK. I completely get your point that they’re wildly different, but INSIDE doesn’t feel as overall “fun” to me at any point as BOTW or TOTK. I think there was only one real flaw with INSIDE; the way in which you solve puzzles can be sort of tedious. One thing I really liked about The Witness was that, despite the fact that some things were hidden or convoluted, it was rarely a stupid long walk just to complete the puzzle. INSIDE featured that a number of times. Sometimes the puzzle’s solution was obvious, but I was still running around for minutes just doing the legwork. I feel there should be instant gratification for the puzzle’s solutions, sometimes solving them didn’t even feel good because I had spent too long trying to actually get the game to recognize I had completed the puzzle even though I had figured it out