You trying to start a war, or what?
Dad, architectural designer, former SMB sysadmin and still-current home-labber, sometimes sim-racing modder, enthusiastic everything-hobbyist. he/him.
You trying to start a war, or what?
Energy is only “available” when there is a region of higher energy density and a region of lower energy density, that you can extract work from by allowing that energy to flow from the former to the latter until they are equalized, at which point no further energy can be extracted from that system.
In the case of air conditioning, you can make heat flow “uphill”, so to speak, by applying additional energy from outside of the inside air / outside air system, usually in the form of electricity generated at a power plant. In the very large picture, though, it’s all just moving energy around from other regions of higher and lower densities, a losing usable energy with each transfer. That’s what entropy means.
Veritasium did a really good video on this idea a couple months ago, if you’re interested: https://youtu.be/DxL2HoqLbyA?si=bru50t1VYEKXKmKX
W/r/t Baldur’s Gate 3, I don’t think the bottleneck is the GPU. Act 3 is incredibly ambitious in terms of NPC density, and AI is one of those things that’s still very hard to parallelize.
I know demakes are all the rage, but I don’t know if this counts. It’s just… the game, but on console hardware from a decade before Portal. That’s really impressive, especially given just how restrictive some of the limits of the N64 are.
He’s on the Kansas side, which for all its own foibles is at least not Missouri.
Yeah, lab work has the cultural cachet of STEM and knowledge work, but looks a lot more like manual labor in practice. One of the lab planners at my current employer switched careers after getting her master’s because pipetting thousands upon thousands of well plates for her research gave her severe repetitive stress injuries that made it unbearable to continue working in the lab.
Biotech has another problem, in that the VC money --and therefore the job market – is concentrated in a small number of HCOL metros. A friend of mine founded a startup out here in the Midwest, and he struggles to attract enough funding to retain staff who are constantly being lured away to the coasts by better-funded firms offering better pay, even though that money wouldn’t go nearly as far in a place like SF or Boston compared to Kansas City.
I work in architecture, a field that is also notorious for long hours, excessive crunch time, and mediocre pay. Real-time 3D graphics have started to become important to the design process over the last several years, and at a previous firm I met a 3D vis guy who’d transitioned into my industry from a job at a game developer, “because the hours and pay are so much better.” It boggled my mind that conditions could be so much worse in game dev that my own field would be an improvement.
Priorities will always shift as we move though the different seasons of life, and for sure the launch of a big marquee title that I’m interested in doesn’t have the same drama it did, now that I’ve lived though a couple-few decades of them. I have to say, though, that I still love the experience of being transported to a fantasy setting, or exploring a strange new world with friends, or testing my skill against other players. I’m looking forward to when I can introduce the hobby to my kid, and share that joy with him.
If people want to live in a fully-automated luxury space communist utopia where everyone is free from want and able to make and release games for free as passion projects, that’s great, and a worthy goal to work towards, but promoting piracy on principle without concern for how developers will be supported during their work in the context of our current capitalist society is somewhere between naive at best and self-serving rationalization at worst.
I hit a difficulty wall in the Wrecker’s Cave and never picked the game back up. So far BG3 has been more forgiving, but Larian games don’t suffer fools gladly.
Also that example of Tomb Raider is really disingenuous, the level of fidelity in the environments is night and day between the two as well as the quality of animation. In your example the only real thing you can tell is the skin shaders, which are not even close between the two, SotTR really sells that you are looking at real people, something the 2013 game approached but never really achieved IMO.
I’ve noticed this a lot in comparisons claiming to show that graphics quality has regressed (either over time, or from an earlier demo reel of the same game), where the person trying to make the point cherry-picks drastically different lighting or atmospheric scenarios that put the later image in a bad light. Like, no crap Lara looks better in the 2013 image, she’s lit from an angle that highlights her facial features and inexplicably wearing makeup while in the midst of a jungle adventure. The Shadow of the Tomb Raider image, by comparison, is of a dirty-faced Lara pulling a face while being lit from an unflattering angle by campfire. Compositionally, of course the first image is prettier – but as you point out, the lack of effective subsurface scattering in the Tomb Raider 2013 skin shader is painfully apparent versus SofTR. The newer image is more realistic, even if it’s not as flattering.
When I read her thread, the first thing that came to mind was that in addition to whatever labor rights claims she could have, there’s a clear potential claim of promissory estoppel with regard to her move back to Canada and some of the statements made about how LMG would support her independent efforts.
About $500 of the ~$600 million they’ve raised is mine, dating from the original crowdfunding campaigns and the first year or two of development. I still check in every year or two to see if they’re any closer to having a complete game, and every time I do, I come away with the sense that they’ve put vastly more effort into developing and selling spaceship JPEGs than they have into making the game those spaceships are supposed to be used in.
I’m fairness, incomplete chunks is all that exists of Star Citizen.
Well, that and a whaling operation on the scale of Victorian England’s.
I’m willing to be surprised by it, but I’m not optimistic for Starfield. What I’ve seen of it so far looks mainly like they grafted chunks of No Man’s Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I’d much rather have the next mainline Elder Scrolls game instead, but at this rate I’m going to be 40 before I get to play a sequel to a game that came out in my 20s.
Honestly, I remember playing full 3D titles on friends’ PS1s back in the day and thinking they’d given me eye cancer, even with the fuzz of an old CRT TV working in their favor. I don’t think I would want to play them now without a boatload of emulator graphic enhancements to deal with all the wonky 3D projection and unfiltered low-res texture mess of OG PlayStation games.
In the AEC field we have Bluebeam as a de facto industry standard for PDFs, and it’s vastly superior to Acrobat in every way for our typical use cases. I imagine it’s a bit harder in other industries, though.
Along the lines of @AnonStoleMyPants – the trouble with longtermism and effective altruism generally is that, unlike more established religion, it’s become en vogue specifically amongst the billionaire class, specifically because it’s essentially just a permission structure for them to hoard stacks of cash and prioritize the hypothetical needs of their preferred utopian vision of the future over the actual needs of the present. Religions tend to have a mechanism (tithing, zakat, mitzvah, dana, etc.) for redistributing wealth from the well-off members of the faith towards the needy in an immediate way. Said mechanism may often be suborned by the religious elite or unenforced by some sects, but at least it’s there.
Unlike those religions, effective altruism specifically encourages wealthy people to keep their wealth to themselves, so that they can use their billionaire galaxy brains to more effectively direct that capital towards long-term good. If, as they see it, Mars colonies tomorrow will help more people than healthcare or UBI or solar farms will today, then they have not just a desire, but a moral obligation to spend their money designing Mars rockets instead of paying more taxes or building green infrastructure. And if having a longtermist in charge of said Mars colony will more effectively safeguard the future of those colonists, then by golly, they have a moral obligation to become the autocratic monarch of Mars! All the dirty poors desperate for help today aren’t worth the resources relative to the net good possible by securing that utopian future they imagine.
I have no issue at all with utility bots (AutoMod-style assistants, summarizers, unit conversion aids, RemindMe!, etc.) and honestly, novelty comment bots don’t bother me much either as long as they’re not drowning out actual conversation. I’m less tolerant of bots posting links and content, though.
You’ve already had a recommondation for most of what I would suggest to you, but I will happily second the suggestions for the Revelation Space series by Alastair Reynolds, the Teixcalaan series by Arkady Martine, and the Imperial Raadch/Ancillary series by Ann Leckie. All have excellent worldbuilding and tell stories that depend heavily upon how their characters interface with the worlds they inhabit.
A little pulpier in tone, but still very well put together, I’d suggest as well the Wayfarers series by Becky Chambers, and especially the Locked Tomb series by Tamsyn Muir. The latter is a bit more fantastic space opera as opposed to some of the harder sci-fi you’ve mentioned, but Muir knows how to write a setting that is absolutely dripping in gothic horror, and still take you on an emotional roller coaster fully of highs, lows, and humor as you read it. It seems to be a bit of a love-it-or-hate-it series from the other conversations I’ve had about it, but I love it and I’d be remiss not to suggest it.
I’d also suggest, if you’re not averse, dipping your toe into the fantasy genre as well. There’s a broad range of authors there who have done excellent work building fantasy worlds that are structurally deep and compelling, and have many science-fictional qualities. Along these lines I’d suggest Robert Jackson Bennett’s Founders trilogy, or N. K. Jemison’s Broken Earth trilogy – though, fair warning, both of these broke me in the end emotionally. Worth it, though!