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Cake day: June 12th, 2023

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  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkMimics
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    15 days ago

    Then use your words and say “dude, stop” or “could you maybe turn it down?” If the DM let it go on and never did anything to stop it, then it’s the DM’s fault it got as far as it did. Just because someone else is a villain in the story doesn’t mean you’re not.

    And this is in the hypothetical situation that the bard is the specific strange kind of person who learns of a possible gloryhole in a TTRPG and uses it without question.

    All I see is a DM making a castration joke, which is a dick joke but more gruesome, while blaming a player for a situation entirely within the DM’s power to stop by any number of peaceful, less disruptive means. They could have spoken to them, but they chose to cut off their dick.



  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkMimics
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    15 days ago

    That only clears the first hurdle. It only lets the player recognise it as a gloryhole. But if you were to give someone a fleshlight in a public place, do you honestly expect them to use it right there? Or to even accept the fleshlight? Same applies with a gloryhole in a ttrpg. Even were they inclined, there are other people there.

    And if everyone there is down for it, you’re now the asshole ruining everyone’s fun by putting chili in the fleshlight.

    The DM clearly had a fantasy of the bard engaging in some perverted act, then thought of a way to punish the bard for the DM’s fantasies, and is now presenting it before the table and thinking it makes the bard look bad.


  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkMimics
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    16 days ago

    I want to point out that the player would need to identify it as a glory hole and not just a peephole or something. They would also need to think it’s a normal thing to find in the world and not something out of place. They would also need to be comfortable enough with the other players to engage in sexual roleplay with a wall. And in this case, you have clearly created a very perverse game world for your players.

    The alternative is you just deciding to tell your players “you see a hole in a wall that you think could be a glory hole. …Anything you wanna do about that?” to which most players would either ignore it or check the hole for traps before ignoring it.

    In short, I don’t think the problem is the BARD being horny here.






  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkFight me on it
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    30 days ago

    Goblins have language and culture and religion, and that all requires the ability to think, feel and grow. Making them evil means that either your worldbuilding is nonsense or you’ve made a thinking, feeling group of people inherently evil from birth. If you want a group that doesn’t think, feel or grow, then do what I said in the first place and use undead.

    Stop saying it’s an evil deity doing these things. It’s just you. You’re doing these things. Don’t be a coward.

    Are you seriously trying to justify Boblin the Goblin being evil because of the Lich from Adventure time? One is the cosmic manifestation of the death of all things, and the other is short and green. That’s not remotely the same.

    And most objectively evil villains in fiction are, I shall point out, human. Nothing to do with their species. A group of human bandits and a group of goblin bandits are equally evil. And at no point have you given any explanation as to why that wouldn’t be the case.

    Either answer the fucking question or shut the fuck up.

    Edit: It would appear they chose to shut the fuck up. I would have preferred they answer the question, but this is acceptable.


  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkFight me on it
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    1 month ago

    No, sorry, that still doesn’t answer my question.

    Cosmically controlled goblins are doing the same thing as bandits, but the bandits made the choice to do evil things and the goblins didn’t get a chance to refuse. Surely, the people choosing to do evil are worse than those forced to do evil, right? So why are bandits better than goblins?

    The suggestions you gave fall kinda flat to me, really. No matter what the in-universe reason is, the DM made the universe. “It’s what my character would do” doesn’t excuse bad behaviour, and neither does “it’s what my gods decided.” You’re the one who made them do that. You’re the one that decided an entire culture of thinking, feeling people are born objectively evil and can be killed en masse. And that’s fucked up.



  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkFight me on it
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    1 month ago

    Everyone should play through all of it! Eluna and the Moth is amazing! Sunswallower’s Wake is amazing! A Walk in the Unlight is amazing! I may like this game just a little bit.

    To everyone who never played it, Wildermyth is essentially a story focused, randomly generated fantasy X-COM. You play as a company of heroes crossing the wilderness and hunting down monsters, coming across all the fantastic things therein. Campaigns take in-game decades to finish, so the heroes you start with might retire and their kids might join the fight later on. It’s one of those games where I have run out of people irl to recommend it to, so now it’s your turn!


  • Try flipping your process. Instead of working from the full list and taking things out, start from an empty list and add stuff in. If there isn’t a good enough reason for it to be there, don’t put it in. And if this leaves you with just humans, that’s fine.

    I’m not removing githyanki from my game. Githyanki were never in my game.


  • From Order of the Stick:
    “Wait, aren’t dark elves evil?”
    “Oh, my, no. Not since they became a player race. Now the entire species consists of Chaotic Good rebels, yearning to throw off the reputation of their evil kin.”
    “Evil kin? Didn’t you just say they were all Chaotic Good?”
    “Details.”


  • There’s a game called Wildermyth where every faction is inherently incompatible with humans, but none of them are inherently evil.

    For example, the Gorgons are an empire seeking to reclaim lost territory. This is fair, but they’re aquatic, so they need to flood the world to take it back. Humans naturally need to fight them in order to survive, and there’s no real way to compromise on that. It doesn’t help that they ooze corruption everywhere they go.


  • Susaga@sh.itjust.workstoRPGMemes @ttrpg.networkFight me on it
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    1 month ago

    If you can kill something without feeling bad because of its race, that’s fucked up. A group of goblin bandits can be fun, but they’re villains because of the bandit thing, not the goblin thing. Why should a group defined by plundering travelers be more acceptable than a group defined by being short with green skin?

    That said, the undead are, more often than not, fair game. Undead are a mockery of the life that came before and a defilement of their corpse, so killing them is a way of honouring the dead.


  • “When I started here, all there was was swamp. Other players said I was daft to fight a dragon in a swamp, but I fought it all the same, just to show 'em. We sank into the swamp. So, we sent a second party. They sank into the swamp. So, we sent a third one. The dragon got a surprise round, burned us, then we sank into the swamp, but the fourth one… killed the dragon!”