Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they’re Quantum Reconstructors that need to be turned on in each level to use them, sometimes they’re Vita-Chambers ready to use, sometimes it’s your all-in-one utility companion Elizabeth with a medical bag. In all cases you’re free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.
Not only that, but trust from a self contained community is not the same as safe for the general public outside of context. Imagine asking for a summary of the Gamestop shortsqueeze and getting an answer from Superstonks.