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Joined 1 year ago
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Cake day: August 14th, 2023

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  • I agree, it’s just strange from a business perspective too. Obviously the people in charge of AMD feel that this is the correct course of action, but they’ve been losing ground for years and years in the GPU space. At least as an outside observer this approach is not serving them well for GPU. Pricing more aggressively today will hurt their margins temporarily but with such a mindshare dominated market they need to start to grow their marketshare early. They need people to use their shit and realize it’s fine. They did it with CPUs…


  • GPU prices being affordable is definitely not a priority of AMD’s. They price everything to be barely competitive with the Nvidia equivalent. 10-15% cheaper for comparable raster performance but far worse RT performance and no DLSS.

    Which is odd because back when AMD was in a similar performance deficit on the CPU front (Zen 1, Zen+, and Zen 2), AMD had absolutely no qualms or (public) reservations about pricing their CPUs where they needed to be. They were the value kings on that front, which is exactly what they needed to be at the time. They need that with GPUs and just refuse to go there. They follow Nvidia’s pricing lead.


  • Not surprising.

    Bioware has spent over a decade chasing mass appeal for their games, to the detriment of what they’re good at. They made that work as they shifted from 2D to 3D to action-3D. That stopped working as they went too far, abandoning their core strengths. Bioware hasn’t had an unmitigated success since… ME2 in 2010? That’s 13 years of them floundering, with the very mitigated successes of ME3 and DA:I early on in that.

    That kind of floundering is going to filter down to everyone working there. It’s hard to bounce back from that. They know Dreadwolf needs to hit it out of the park if they hope to continue on. Easy situation to end up in development hell with delay after delay…


  • Aviation is one of the smallest contributions to greenhouse gas emissions as-is: in 2016 it was 1.9% of global emissions.

    The danger the rich pose to the planet isn’t being first in line for the second generation of supersonic transoceanic flights.

    The danger the rich pose to the planet is them keeping coal and natural gas plants open longer because they personally profit from it. It’s them keeping their taxes low, reducing our ability to fund renewable energy. It’s them fighting tooth and nail against any new energy efficiency regulation (remember the incandescent lightbulb ban fight?) because it “hurts profits.” It’s them fighting against public transportation.

    This? This isn’t even in the top 50 of their ills against the climate. The hate for the rich is well placed. Applying that hate to basic science is dangerously misplaced. The rich love when people push-back on funding science efforts.


  • Faster transportation is quality of life too. Just like cars were, or railroads before them. Yeah, this one is currently worthless for anyone that isn’t rich. But if it proves successful it will become useful for more of us. Like you say, there’s also just the material and other sciences being done to make it possible that will filter out elsewhere. So much of early space exploration was Cold War dick waving, and now think about how much we rely on satellites. I couldn’t navigate anywhere without GPS, personally…

    People here take their hate of the rich (which is well placed) and aim it at all the wrong things. Don’t like the rich? Tax 'em more. That’s what I want. Higher income taxes and even a wealth tax on the top. And way more meaningful inheritance taxes. Instead they’re bitching about investments in science.


  • Technology filters down. Once upon a time only the rich could afford corrective lenses, but that wasn’t a waste of resources. How many of non-wealthy people will read this comment and wear glasses or contacts? I do. BEVs were limited to the wealthy at first too, and now are solidly affordable to much of the middle class: dependent more on their access to charging and their driving requirements than on their budget. The first residential fridges cost more than a brand new Model T when they came out: the inflation adjusted 1922 price was ~$13,000 today. Was inventing fridges worthless?

    It’s NASA developing new technologies. New stuff starts off more expensive, which means it will start off limited to the wealthy. If you don’t want any new tech to come out that starts with rich people being the primary users, then you should go find your local luddite club to join.



  • Consoles still have physical storage as an option, at least partially.

    For PC: the vast majority of PCs don’t have a blu ray drive. So that’s a $50-100 expense. Or a 1 TB SSD is under $100. Going with physical media makes no sense here, even ignoring the other glaring problems, like game updates and loading times.

    Cost of production of a blu ray disc will be cheap. Packaging and shipping it slightly less cheap. Dealing with a retail store exceptionally less cheap. A digital copy sold will see >95% of revenue kept (first party sales — some amount lost to transaction fees), or ~70% kept (sold on third party digital platforms). A physical sale will see closer to 50%. It’s a huge difference.





  • The problem is almost certainly RAM, not computational horsepower. XSS has nearly identical CPU capability to the XSX, so that won’t be the issue. It has a much weaker GPU, but resolutions and effects can be lowered. Where the XSS cannot linearly scale from the XSX is with RAM requirements: it has much less RAM, for anything that is not predominantly using that RAM for VRAM purposes, that cannot be scaled down trivially.

    That the issue is showing up with split screen is a strong auger towards the issue being RAM. For split screen the game needs to keep two world-states in memory to handle the characters not being in the exact same place. With enough work they can probably optimize the RAM usage enough to make that work, which is why they still intend to release on XSS/XSX. But they also don’t know when, because that’s a lot of work and not certain.



  • Most great games never get anywhere near this much buzz.

    I think it’s a product of the genre. BG3 is in the CRPG category, which had a bit of a resurgence lately between Pillars 1+2, Pathfinder 1+2, and (perhaps most relevantly) DOS 1+2. Good games in an existing category of game helps build up buzz in that category and more players. More players creates more demand… but there hasn’t been that much being made in the CRPG bucket lately.

    Then, on comes BG3. It fits in that bucket. It has much higher production values than the other recent games in that bucket. It’s got one of the most valuable CRPG IPs attached to it with Baldur’s Gate. And it’s reportedly amazing as a game on top. The last part wouldn’t get it anywhere near this much attention on its own, but in conjunction with the others it’s gotten lots of buzz.

    I also feel like Larian handled the early access part really well for keeping the game in discussion without making the game oversaturated in gaming circles. They got a lot of “free” (not actually free, but you know what I mean) marketing out of that.


  • Problem for most people isn’t going to be the act of soldering. It’s going to be acquiring a soldering station and some solder to work with. If you intend to use it multiple times it’s not bad at all. For a one-and-done situation it’s best to just pay someone else to do it with their equipment or buy a new SSD entirely.