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Joined 1 year ago
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Cake day: June 8th, 2023

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  • I can give so many but you’ll have to narrow down your preferences a bit ^^

    I’ve recently been playing Remnant 2, Songs of Syx, Age of Darkness, dotAGE, Helldivers, Valheim, Against the Storm… all really impressive and amazing games made by (relatively) small studios or AA developers with a passion for games. If you’re completely new to the indie scene you probably can’t go wrong with Hades, Hollow Knight, Stardew Valley, Terraria







  • I’ve been reading a bit about it, it sounds good in theory but I’m not sure most people are willing to selfhost (since otherwise you’re just trusting another party with your data anyway) and maintain all these bridges for something as crucial as day to day communication that should be stable. It kinda wraps it all in a single point of failure as well.

    Still seems like the EU legislation could be a better option, if I can just interface with everything through signal or telegram.




  • It’s certainly a way to discourage hoarding and encourage you to use those consumables, especially since BG3 has an end, but I wish there’s a better method for it.

    Sometimes less is more. If they put harder limits on what you can take into fights it might turn from a boring chore to an interesting choice, but all these games that dump every single item in your inventory and expect you to go against your hoarding instincts. Cyberpunk had the same issue, you get dozens, hundreds of consumables and but hey are all worthless, you can just spam the healing one 10 times per fight instead. It ruined something that could have been a really good immersive powerup otherwise.

    It’s not a very well known game but I really like how Vampyr did it. You could only carry like 6 bullets/consumables at a time, but any additional items you pick would go to your stash. When you rest at home or visit the stash it refills any used items from it.

    It’s such a good system and I will never understand why other games don’t do it the same way. You still get rewarded for exploration and finding items, but you can’t just spam dozens of them. Using them feels special and powerful (which they are since they are so limited), but you don’t feel too bad about using them since you know you have more of them at home, or can craft more.


  • It’s a really cool roguelike basebuilder game and the Ancient Seals is the most recent of many updates for it that we’ve gotten, adding more goals in the game and an overarching narrative / progression in each cycle so settlements feel more connected than before.

    It’s relatively cheap, the developers are great at supporting the game and listening to feedback, and I definitely recommend it for anyone curious about it. The game has felt finished and very polished for over a year now so don’t let the early access tag dissuade you from trying it out

    tl;dr It’s a good game and it’s consistently getting better





  • First of all, a random online comment is not protected by copyright law afaik.

    Secondly, if you did take something protected by copyright and then used it for commercial purposes (to make money off it), like these LLMs do, then you would be breaking the law.

    In short, I’d say you are using a flawed analogy from the start.

    Also copyright is not about just copying but also distributing as well. Playing.(radio) songs in your coffee shop for clients is treated differently than you listening to it at home. You generally can’t just profit off someone else’s work without them allowing it.


  • Technical issues can be patched afterwards, and in case of andromeda most were. I played it a year or two after it released when they practically gave it away for $5 on a sale or sth like that. The game still remained a shallow husk of an RPG though with few redeeming qualities besides a somewhat fun combat at times, and this is with me going into it with very low expectations. I’m glad you had more fun with it but I wouldn’t call it a good game even if it didn’t have to compete with its predecessors.


  • Besides the technical issues, everything bad called out for Andromeda was something I had issues with in inquisition. Bland soulless story, repetitive open world, lack of proper villain, lack of complex rpg elements… Having replayed DA1 and even 2 numerous times, I couldn’t bring myself to finish DA:I even once.

    It is very subjective but for me inquisition was the tipping point. Even da2 had more soul and redeeming qualities IMHO.



  • Dunno why everyone hates vortex that much, it worked better for me than steam workshop, for instance, in most cases tbh. I can pick a specific mod version, either automatically download or manually import them, switch profiles and games with few buttons…

    I’ve also tried thunderstore with r2modman and despite being open source it’s years behind even vortex in terms of usability and UX.



  • I have dabbled in modding actually but only enough to know that I don’t have the time or patience to make the big mods that I’d like to see, or that people with thousands of more hours of experience modding these games haven’t managed to complete.

    For example, no matter how much modding effort you put into combat, it’s still only ever going to be classic floaty bethesda combat. No matter how much you try to improve magic, it’s never going to become Dragons Dogma or Kingdoms of Amalur, ya know. No matter how many settlement overhaul or custom NPCs I add to fallout, it’s still going to feel soulless and pointless to me, and no matter how many tents or frostbite effects you add to skyrim, it won’t become as immersive as Outward.

    Mods can improve what is already there but in my experience, they can never replace or rework core foundations of games, either because the modders don’t have enough time and experience to do it (resulting in janky or unbalanced messes), or because the engine/API doesn’t support it.