It’s a shitty browser. Wouldn’t use it myself. That doesn’t mean that this isn’t an improvement on what was there before. The world isn’t black and white - and privacy conscious people stay away from Chrome.
It’s a shitty browser. Wouldn’t use it myself. That doesn’t mean that this isn’t an improvement on what was there before. The world isn’t black and white - and privacy conscious people stay away from Chrome.
See my other post in this thread for more nuance, but you sound like you shouldn’t be using Chrome in the first place (and maybe you don’t?) I feel the same way personally about browsing and use software accordingly. It is, however, still an improvement for the average Chrome user who is not tech savvy and won’t be using ad-blocking anyway (brrr - imagine using the web like that).
I don’t disagree as such, and I won’t use Chrome, but objectively it is better than what we had in Chrome. While many of us refuse/block ads/tracking completely, many users will now have better privacy with ads that are not micro-targeted on their individual but more broadly targeted with a generalised interest area that varies per visit and adjusts over time to keep it relevant.
IF a user doesn’t disable ads completely, this seems a decent way to make the ads somewhat relevant to the user without the horrible tracking methods in use today. Objectively that’s a better state than seeing ads for something completely irrelevant to the user. Again, this is not relevant for most of us in here, and I sincerely hope most of us don’t use a Chrome-based browser to begin with, but for the average internet user, for whom this is designed, I’d argue it’s a net positive.
It’s a little ridiculous how people misunderstand this issue. This is literally to do away with the extremely privacy-invasive tracking that has been done using cookies and telemetry for years. You will be tracked less in Chrome than you did before, because the browser will hand off less information to sites you visit and there will be a degree of randomisation. This is to get rid of cookies soon, and to randomise the information a site gets when you visit instead of the whole deal.
It is, of course, more personalised than blocking all cookies and randomising telemetry, but if you were doing that, I expect you weren’t using Chrome to begin with. Using a Chrome browser with Topics is inherently more privacy-forward than using Chrome as it has been so far. Honestly, I hope that the deprecation of cookies will even help *Fox users down the lines as they become irrelevant to a large part of the web users.
If you want a solid explanation of what is actually happening with Topics, Security Now episode 935 explains the details. The transcript dives into Topics on page 9, explains the technicalities on page 12 and if you just want the conclusion, you can skip to the penultimate page and read the last few paragraphs in here: https://www.grc.com/sn/sn-935-notes.pdf (you can listen as well if you’d rather.)
Unlike Web Integrity Protection this is a reasonable step in the right direction. Can it break down the line? Sure. But then we’re back at where we were. Meanwhile, I’ll continue to use Firefox and Safari and hope that this will eventually help stop the cookie banner nightmare on those browsers as well (even if the cookies do nothing.)
Getting Over It - the controls themselves are your enemy. A different take on the same concept: Octodad / Manual Samuel.
One game series that is not known for being especially humorous actually can be: The Halo games. More specifically the enemy grunts. If you sneak up on them and listen to their dialogue, their mix of faux bravado, cowardice and delusion of grandeur can be really funny. Especially because Master Chief is “The Demon” to them. A near-mythical monster. Just choosing the right time to reveal your presence to the grunts can result in comedy gold.
I’m waiting for the book version of this video.
When you buy Nvidia for Linux, you’re buying obsolescence. It will work fine for a while and then they’ll hard-drop driver support at a certain kernel version. Your 3d acceleration will last as long as you can run an LTS kernel compatible with it. You may have moved on by then, but I currently have 3 Nvidia laptops that have between limited and zero 3D support in Linux. If I cared to run Windows or MacOS, 3D would still work. MacOS would also be outdated, though. In the future, I’m going AMD only.
I know this will probably be unpopular, but that’s part of why I’m throwing it in here. Microsoft ToDo started out as a hot pile of garbage after they took over a great to-do app. These days it’s genuinely pretty great, though. Especially if part of what you do involves Outlook or Exchange. You can flag mails and have them show up in a to-do section, it will semi-intelligently suggest things to do next based on things in your to do-list, if you use planner or tasks at work, your things will show up in ToDo as well. I don’t use it for personal stuff, because having the option to quickly have Siri add something in Reminders is super convenient, but other than that it’s definitely a useful option - especially if you don’t use a voice assistant.
Oh, no. The Wii U connection was far, far more responsive.
It’s unified RAM on Xbox. And medium settings are 2165MB on PC.
Very funny. Just saying that textures don’t seem to be the issue. Any number of other things might be from rendering methods to whatever.
I went back and had a look. It’s between 2165MB and 3720 MB based on settings. Doesn’t really seem problematic on the low end.
There’s a difference between targeting 3-4 console SKUs and targeting 2. If you know what’s going to be your baseline from day 1, you test against that and scale up rather than the other way around. With a first party studio, this is a given.
Today’s Digital Foundry video suggests that this is far from the issue. Even the highest texture settings fit comfortably in 6 GB. IIRC it was around 4,5 - and consoles typically go for high rather than ultra settings.
Remember that one of the few positives the DMCA included was exceptions for interoperability. Also, these pieces of hardware are generally analyzed and reimplemented rather than copied - which steps outside of patents in general, as far as I know (IANAL). Many ship with roms and games included, though, which is generally not allowed in most countries.
You can still play cheaply on Xbox with Game Pass, though, if you want to dual wield Starfield.
My own limited testing was actually more positive than expected. The real limiting factor is games that never received a 64 bit update. It turns out that - at least among many of the games I gave a shot - many have received that 64 bit version and run just fine under Rosetta. I think many Mac porting houses / developers just don’t rush out in the same way app devs do to support the latest versions, but they tend to get around to it eventually if they still have the rights and are in business. I hope Mac will eventually see a compatibility layer, so games will stay functional while Apple monkeys around with system stuff.
Stop repeating the inane and misunderstood.