Programmer and Airplane Enthusiast.

“You just don’t know how AI works” earns you a block.

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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Those are in fact all objective measures of a game’s quality. FPS on certain hardware, game length, frequency of crashes, the presence of microstuttering, lists of features, these are all things that can be quantified, and by being quantified they are made objective. You can take this information and compare games against each other to make purchasing decisions, critique them, etc. Those decisions are subjective, yet they are based on objective data.

    But I didn’t say that we should only use objective measures to evaluate games, nor do I agree that we can only evaluate games subjectively. We need both, gaming media should give us both, but we both need to be able to distinguish between them.





  • an ancient game engine that’s probably barely hanging together

    I think Bethesda is a company full of people at the terminus of their careers - they don’t know how to make any other kind of game than “Bethesda RPG,” they don’t know how to use any other game engine, and they are unable to learn either of those skills. Many other game studios have learned to evolve and shift their resources and assets - Naughty Dog doesn’t still use the Jak and Daxter engine, From Software went from making mecha games like Armored Core to defining an entire genre with Dark Souls. It seems like Bethesda doesn’t have the capacity to change like other companies.













  • Yes, the impracticality is one of the major points of wish fulfillment. It’s fantasy and most reasonable people don’t actually want the crap Linus builds. They just want to see it, it’s make-believe.

    And I wouldn’t call destroying a startup’s intellectual property, ignoring their requests to return it, and then selling the detritus as “merch” at an auction “just having some fun.” That’s what I would call negligent and unprofessional.