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Joined 1 year ago
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Cake day: June 26th, 2023

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  • If it’s not made of tea, it’s not tea. It’s an infusion.

    It’s extra annoying to me because in my first language there’s separate words for “tea-tea” and “some boiled herbs-tea” that are commonly used, but thanks to lazy translation people are beginning to call everything “tea”.


  • No, no, I know what hyperfocus is, it’s the reason I no longer touch creative writing with a ten foot pole after getting bombarded with “but you wrote this one in an hour and it is awesome! just write another one!” :D

    I meant that I am wondering if normal people just get the same productivity but without it being flipped on or off randomly, provided they don’t get distracted by something. You know, kinda like learning that it’s not just a tv thing that people can say “okay, let’s do this” and actually sit down and do “this” and not have to beat their brain into submission first.


















  • Reason is “Game state is hard”.

    If you want to save, you gotta be able to take the current state of everything and serialize it, then read what you’ve serialized and put it back. If you only do checkpoints, you can make assumptions about game state and serialize less.

    Generally, it is much easier to develop AI and such when you never have to pull it’s state out and then restore it, because if that is done improperly you get bugs like the bandits in STALKER forgetting they were chasing you after a quicksave-quickload because their state machine is reset.

    With checkpoints, you can usually say “right, enemies before here? Dead or dealt with. Enemies after here? they’re in their default state. Player is at this position in space. Just write down the stats and ignore the rest.”

    And autosaves just make it one less menu to fiddle with.