Hello!

I work as a AAA game programmer. I previously worked on the Battlefield series.

Before I worked in the AAA space, I worked at Disneyland as a Jungle Cruise skipper!

As a hobby, I have an N-Scale (1:160) model train layout.

  • 1 Post
  • 22 Comments
Joined 1 year ago
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Cake day: June 2nd, 2023

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  • [3/3]

    As far as unionizing goes - it’s a mixed bag. I myself am very pro-union; I was a Teamster for years (Local 495). And many gamedevs are left-leaning (but not all! I knew some MAGA/QAnon guys). This in turn makes them supportive of unions on paper.

    But when conversations stopped being theoretical and started being, “No, really, why wouldn’t you?”, the holdouts tend to think:

    • Union leadership is corrupt/greedy, and they don’t want to give union leaders money for “nothing” (as they see it)

    • Being in a union means everyone would need to be bound to strict regulations - keeping exact track of time worked, having exact lunch breaks, documenting everything. As-is in the game industry, the “standard” at most places is hands-off, take lunch whenever, stay at lunch however long you want, clock in/out whenever, nobody questions you as long as your work is getting done. People like this and don’t want to risk losing it.

    • Being in a union threatens close relationships with management. I can say that when I was a Teamster, management was outright adversarial and conversations with them weren’t fun. In the game industry, management is quite literally my friends and people I chill out with. There’s a very, very blurry line between “friends” and “bosses” - some bosses are horrible, to be sure, but the general vibe is casual.

    • There’s a lot of benefits in the office like free snacks, free swag, a place to chill out and play games at work, etc. People are afraid that this would count as “compensation” and thus being unionized would mean that you’d have to pay for snacks or swag or whatever - or that it could be taken away as retaliation from management.

    • Retaliation is a thing. It’s illegal. US government doesn’t care. Corpos get a slap on the wrist because of plausible deniability. EA has been downsizing recently and they “coincidentally” cut the contract with a QA team that just unionized. Hmm. That sort of stuff has a chilling effect - EA has no qualms shutting down studios. Why rock the boat and risk being locked out?

    There are counterarguments for each of those points. Benefits can be made contractual, union leadership isn’t necessarily corrupt (although I did dislike the leadership of my Teamster local - for being too close to management and too soft). Etc. But it is an uphill battle if people are generally already happy where they work - and the jobs are plentiful enough that people can be comfortable moving studios until they find somewhere that lets them vibe.

    We’ll see what happens if the market continues to tighten.

    I can see a place like Blizzard unionizing, just from the horror stories I’ve heard. Maybe Epic as well. But it’s a lot harder to make a union happen in today’s day and age.


  • [2/3]

    Other studios are more, eh. Devs stick together and are honest with one another about the state of different studios. I was in the pipeline to get hired at one studio when multiple people explicitly told me that it wasn’t a place that treats their workers well, so I backed out.

    I got hired somewhere at the recommendation of a former mentor, who has been in the industry for 30 years and whose judgement I trusted. I don’t want to speak as to where I work now, but I can say that he was right and that the place I’m at has been an ocean of calm amidst the chaos that’s the rest of the industry right now.

    You hear horror stories from co-workers in the office. A friend of mine was ex-Blizzard and told me all about what was happening there well before it became a national news story. There are places which will work you to the bone and crunch you until you can’t stand it anymore.

    Some people love that stuff. I don’t. But you get paid extremely well if you work for a place that works you hard. I could’ve made triple my salary at one of the places I was in the pipeline for, plus sponsorship for moving to the EU. I just would have to basically dedicate my entire life to that company, and I don’t think I had it in me… but I can see why people would.


  • [1/3]

    I’ve been a gamedev at a couple AAA studios for almost 5 years now. I can say it’s a bit of a mixed bag, and very much depends on the studio.

    The studios I’ve worked at have treated me well. I started out working at EA, which - for all its faults when it comes to gamers - does treat their staff very nicely.

    We had free snacks in the office, flexible schedules, a generous remote work policy pre-pandemic (one of the best engineers on our team was permanently in Chicago, another was permanently in Oregon), and leadership that would listen to our complaints and respond honestly. We had weekly board game lunches and D&D sessions on the clock, and a comfy place to play all the latest games whenever we wanted.

    Deadlines were reasonable, and the choice was always to cut before crunching. Crunch was on the table, but only as a last resort - I only crunched once in the 3 years I worked on that game, and it was for a single weekend when we had live players running into issues. My pay was on par with a traditional tech job. I went from $15/hour at my college job to $25/hour as an intern to $100k/year as a junior. Within 3 years I was making $140k/year, plus stock options and a 30% yearly bonus.

    My one complaint is that EA unceremoniously pulled the plug on us. We had started a beta period and player response was… middling. We thought we could rescue the project, but we needed another 6 months to make it happen to avoid crunching. Leadership pitched the idea… corpo execs said “You aren’t getting that additional time; we’re killing the project.” We got shut down and all 150 devs were sent to the unemployment line.

    EA’s severance package was very generous, though, and even when they were firing us they went above and beyond what they legally were “supposed” to do. I wound up with my yearly bonus, half a years’ worth of salary, plus 2 months of being “technically employed” but being paid to look for another job - so plenty of runway (plus unused sick time + vacation on top of that).

    While it always sucks being laid off, and it sucks that the project we spent years on got the axe overnight… they really could’ve been far worse. Some of my former coworkers decided to do their own thing and it seems to have worked out for them, as they were able to get publisher funding well within the “runway” EA gave us.


  • I mean, spells like Wish are going to be basically impossible outside of going the AI route (which is an entire can of worms).

    Wish can duplicate any other spell, or it can have your own effect (with a chance of it being monkey-pawed plus you never being able to cast Wish ever again).

    Also bear in mind that it’s not “just” rules for moving numbers. You have to have particles, animations, etc. You can’t just have conversations, you have to also have SFX from impacts, camera shake, UI elements, etc. When you start to get into the world of “anything is possible” you kind of have to go back to basics, text-based adventures.

    With AI stuff, maybe some of that can be done - but AI is just so incredibly slow in its current form. It won’t stay that way forever, mind - I think the best comparison is graphics in the 1990s. Graphics were incredibly basic because anything complex would take ages to render and couldn’t be used in games. Over the next decade, things were built to specifically speed up that process, and now modern GPUs can easily keep up with the highest-quality CGI without much fuss (there’s a reason why Disney has the Volume, which is essentially just running CGI in the Unreal Engine alongside the actors in real-time).

    But until that, we’re going to be pretty limited. It’s going to be impossible for any kind of free-form rules to be implemented, unless options were restricted to such a point that it’s basically a completely different spell.


  • Here’s a video from an all-hands meeting the day after she quit. (Reddit, sorry.)

    The following is a transcript if you’d rather avoid Reddit:

    (speaker 1, Linus) So we called this meeting because it’s come to our attention that we need to have a quick chat about the best way to handle HR related feedback and rumors. We won’t be giving any names for what I hope are extraordinarily obvious reasons, but what we can do is give you the following guidelines for problem solving and conflict resolution.

    Sorry that this is all boring and corporate, but here we are. Number one, always stand up for what’s right. We’re only a team as long as we’re all working together and working for each other. That’s the most important one. Number two, always reflect on your own personal experiences and use your common sense. Few things in life are truly black and white. Number three, always wait to hear both sides of a story before passing your own judgment. Be cautious when you know that one side is bound by legal and ethical disclosure guidelines, when the other is not. Carefully consider what it says about the character of someone who would engage in that type of gossip against someone who has no power to defend themselves.

    Number four, always encourage openness and transparency. If you have a problem, you need to speak up. We want to fix it. If you receive feedback about somebody else at this company, the first response is, have you spoken with this person? Followed closely by, you need to speak with this person. We don’t solve interpersonal issues here, or really anywhere in your life, if you wish to live in a drama free zone, by engaging in water cooler politicking. So, if for any reason that individual is not comfortable approaching the person they’re having a conflict with, we have a chain that they’re supposed to follow.

    So first, you advise them to take the problem to their manager. Followed by me or Yvonne, followed by our third party HR firm. I hope that you all trust that we’re here to make this a safe, fun, and productive workplace, and we won’t tolerate mistreatment of any of our team members.

    If you have any reason to believe otherwise, then I refer you again to point number four, which is to address the issue with the individual directly, or bring it to me or Yvonne, or bring it to our third party HR firm. Since I’m not at liberty to share any details about what occurred, uh, all I can do is ask that you trust me and Yvonne.

    Um, some of you know us very well, I’ve been here a very long time, um, some of you have not been here for as long, but I like to think that whether you’ve been here for nine years or nine days, you’re here for a reason and you believe that we are utmost to run this company with integrity and compassion.

    Um, We can’t solve problems we don’t know about though, so on that note, I’d like to invite anyone who has concerns about a fellow team member or about a manager to submit their feedback either by speaking with their manager, me or Yvonne directly, or if you would prefer to provide your feedback anonymously, we have an option for that as well.

    It’s the manager and co-worker feedback form. Uh, Yvonne, if you’re not aware of it - show of hands who is not aware of it? Hey, a lot of people aren’t aware of it. Good, so now we all know. There’s an anonymous form, if for whatever reason you’re not comfortable either talking to me me or Yvonne directly about it - and that’s okay, that’s fine, we understand, that’s why we have these options - Yvonne’s gonna post it in the general chat.

    It’s a safe space to provide us ideas for improvement, or if you’re consumed by the holiday spirit and you want to say nice things, you can do that too. Does anybody else have any questions?

    Not a single question? Wow, that must have been a really good speech.

    (speaker 2, James) You gonna dance on that table, or just stand on it?

    (speaker 1, Linus) That’s it! So, um, Yvonne, did you have anything you wanted to add?

    (speaker 3, Yvonne) (inaudible) Somebody said (inaudible) if you guys want to sanitize your hands, help yourself with free (inaudible)?

    (speaker 1, Linus) Yeah, that was actually just totally random timing. It came up the stairs a moment ago. Dennis is on it. Alright. Thank you everyone. Have a wonderful and, uh, productive rest of your day. And weekend.


  • EnglishMobster@kbin.socialtoLemmy Shitpost@lemmy.worldit's inevitable
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    1 year ago

    There is a distinction between Communists and tankies.

    Tankies are a subset of Communists. Specifically, tankies have rejected Marx in favor of authoritarianism, power for power’s sake. “Everyone is equal, and some people are more equal than others” sort of thinking. They want to show anyone who doesn’t agree with them the barrel of a gun.

    The term came from when the Soviets invaded Hungary in order to prevent popular reforms. But I think a better example of what tankies are like (and how they differ from communists) is looking at Czechoslovakia.

    Czechoslovakia was a communist country already, but they were doing reforms that would help the average worker and promote equality within the country. The plan was to transition away from a single-party state within Czechoslovakia and towards a form of democratic socialism, where the parties still held core communist ideas but no one figure could wield influence (in line with what Marx expected).

    The Soviets saw this as a threat. Their model of a one-party authoritarian state where the secret police dominate everything and the proletariat have no rights is the one they wanted to push everywhere. So they invaded Czechoslovakia and sent tanks into the country.

    Later, the Chinese Communist Party sent tanks in to crush peaceful protestors who were asking for human rights and democracy within the proletariat. The protesters were literally turned into jelly by the tanks and washed down into the gutters.

    Tankies support these atrocities. They say that a one-party authoritarian state is the only way to do things. Don’t let them trick you into thinking they’re the only true Communists - tankies want an upper class and a lower class, just like capitalists do. The distinction is that to tankies, the upper class are the party elite, the ones who do and say what they’re told. The lower class are the people they don’t like, or those who are unlucky enough not to have friends in high places.

    Tankies are absolute scum. Lemmy’s founders are tankies, Lemmygrad and Lemmy.ml both push tankie politics (Lemmy.ml is more subtle about it, but does enforce it via their moderation policy), and now Hexbear is coming over to Lemmy in order to complete the tankie trifecta.

    I hate that this place is infested with tankies. I don’t mind communists - I’m pretty left-leaning myself - but tankies are not true communists, and they never can be unless they fundamentally rethink their views about equality and freedom.




  • You’re not incorrect, and even “he was a product of his time” isn’t an excuse: when he was alive, even other racists thought that Lovecraft was a bit too racist.

    However, at the same time - you have to look at what impact reading his work has.

    He’s dead. He doesn’t get money from it. The works are public domain. His estate doesn’t get money from it. Further, the language used is striking, influencing a century of other work.

    Does that language come from a place of racism? Yes. But it the work itself isn’t overly racist - or at least, it doesn’t make it more racist than Sherlock Holmes. Conan Doyle’s The Sign of the Four is used in college classes today to teach Orientalism, yet largely people accept such a thing as okay because it doesn’t radicalize new people into the subject.

    If you reject every artistic work because the creators had questionable views, then you begin forcing yourself into strange choices. If the artist doesn’t gain benefit from you reading it - then logically, it doesn’t matter if you read something they made or not (contrast this to Harry Potter, where consuming said media gives money to a TERF). When the artist is out of the picture, the only thing that matters is what the work means to you.

    You have the right to say “the work is abhorrent because of XYZ”, but said things should be things you can point to within the work itself. If the artist isn’t gaining benefit and their views aren’t the focus of the work - why does it matter?


  • There’s a great video about this sort of thing: https://www.youtube.com/watch?v=agzNANfNlTs

    Essentially, it looks at why conservatives vs. liberals approach the world differently. Democracy vs. capitalism is inherently a logical contradiction; in a true democracy, everyone is treated equally and all voices have equal weights. In capitalism, some people are more equal than others - it’s a pyramid. Fascism is when these “some people are better” is because of something like genetics, or culture. (The video doesn’t touch on this, but modern Communism falls into the same trap as well, where “some people are better” because they know the party leaders or they’re technocrats. It’s a mindset that humans have and not something exclusive to capitalism.)

    Where you wind up on the American political spectrum is based on where you fall when the ideals of equality vs. hierarchy clash. There is no middle ground because the two are fundamentally incompatible - if everyone was truly treated equally, you couldn’t have people with more power/status than others. If you accept that not everyone should wield power and that at the end of the day there must be some rich and some poor - some that have power and others that do not - then you are therefore arguing that people shouldn’t be treated equally. From there, the pyramid structure is the natural order of things (“always a bigger fish”).

    Because the structure is fundamentally at odds with itself you can’t have both at once. You have to compromise on one side more than the other. Hence there is no such thing as “apolitical”, even with technology - it will hold a bias one way or the other.






  • Well… maybe.

    Artists are able to work off of commissions, assuming that there is a demand for their art. (Getting that demand is the tricky part.) If people don’t want their work on its own, then they have to work at a corporation - maybe making concept art, or drawing animation cels, or whatever. None of that art is owned by them; it’s typically in the contract the artist signs when they become employed. Anything they make belongs to the corporation.

    I used to work for Disney - in their theme parks, not as an artist - and even my employment contract said that any idea I had while Disney was my employer was property of Disney. Literally, if I had an idea on the job, I could not monetize it. If I thought of an idea for a video game or novel or movie, Disney owned that idea just because they were my employer.

    Now. Could they enforce that? No way. But they could try, and as Tom points out then it doesn’t matter if I’m in the write or not - Disney has expensive lawyers, I do not.

    Scientists need grant money to do science. You have to convince a panel of experts that you have a good idea, and that your idea is worth throwing grant money at. Then you use that grant money to pay yourself and your assistants while you perform an experiment. This grant money can be from a university… or it could be from a corporation doing research and development for new concepts or ideas. If you make a discovery, the corporation might be able to patent that, since you were on their payroll at the time.

    Making things Creative Commons doesn’t magically make money appear. When you get paid by someone wanting to publish your work, they are specifically buying out your copyright on that work - they can do whatever they wish with it after. (Famously, this is why the first Harry Potter book is called “Sorcerer’s Stone” in the US, because the publisher owned the copyright and changed the name.)

    Creative Commons, therefore, is completely at odds with traditional publishing, since you can’t sell your copyright to them. You can still self-publish, of course… but that’s a whole can of worms. Not to mention that it’s incredibly easy these days to have AI churn out 80k words of BS and sell it on Amazon for $1.99. You don’t need many sales to break even.


  • 100%.

    It gets tricky, though. For example, I’m using a website called “Sudowrite” to help me write a novel. I’ve been kicking this idea around since 2007. I have a general idea for what it should look like, but I always struggle with Act 2.

    Literally over a decade’s worth of notes. And not a good Act 2.

    But I was able to use ChatGPT and Sudowrite (especially its “Story Engine” tool) to finally understand what Act 2 was missing. And now I’m able to rewrite what I’ve already done, making it better. AI is a tool just like a word processor is a tool.

    Lest anyone think I’m writing an ad here - I’m not. Per their FAQ, Sudowrite says that I own the copyright on anything that I generate with their stuff.

    Who owns the copyright to what I write?

    You do. Anything you write in Sudowrite and anything Sudowrite suggests for you belongs to you.

    But if I don’t modify it, that’s clearly not true (as you mention). Furthermore, I can actually have it suggest things that might run counter to that idea.

    I’ve had it suggest lines from Kafka - good lines, too. I’ve read Kafka, so I recognized them… but what if I didn’t? I don’t own the copyright on those lines, as Tom Scott points out in OP’s video. Kafka’s original German is public domain… most translations are not.

    You can highlight some text in the tool and say “Write this in the style of Douglas Adams.” It knows who Douglas Adams is. It knows what his work sounds like. And the only way it knows is because its model was trained on his work. When I did this, one of the suggestions included Zaphod Beeblebrox, which was certainly not mentioned in my text. It also suggests spaceships and aliens and futuristic gadgets, all written in the kind of prose that you’d expect from Hitchhiker’s Guide to the Galaxy.

    How would it know that, if it hadn’t read Hitchhiker’s Guide to the Galaxy?

    It’s why Sarah Silverman is suing OpenAI. While the model may be a bunch of statistics, it also must know what her text is like - to some degree. We can argue over how, but going back to the AI suggesting Zaphod Beeblebrox… if I didn’t know HGTTG maybe I’d think that’s a cool name for a character? How can Sudowrite say I own the copyright when it’s clear that they don’t own it, either?

    Which sort of brings me back to the beginning. AI has the potential to be a wonderful tool - again, like going from a typewriter to a computer. I have had this idea for literally 16 years now, and Sudowrite was literally a game changer. I knew all of act 1, act 2 was… ehhhh, and then act 3 was never satisfying without a good act 2. I knew where I wanted to go, but not how to get there. AI really helped, because it understands story structures - and how to make good stories (with some prodding - it’s not perfect). And now, whenever I’m stumped, I can type some stuff into the prompt and it’ll generate ideas for me.

    But that only works if we really figure out where the line is for copyright. I’m trusting what Sudowrite is telling me… but I’m taking a risk, because what if they’re wrong?




  • Things change over time.

    For example - I want to see the broadest possible choice of content in my feed. I want to be able to interact with anywhere that’s not outright hateful and/or malicious. So when I was choosing an instance, finding a permissive (but not too permissive!) admin was important to me.

    But when Threads started making waves and the fedipact started becoming a thing that people were discussing, things changed out of left field.

    I still wanted to federate with Threads. I think fears of EEE are overblown; Facebook has to comply with the Digital Markets Act and guarantee third-party interoperability. EEE on the fediverse runs counter to EU law. Additionally, most of my friends are folks who don’t “get” the fediverse; I tried coaxing my fiance onto Mastodon and she lasted 1 day before going back to birdsite. She uses Threads actively now, and I’d love to be able to see her posts and interact with her without needing to sign up for Threads myself.

    I had hoped that the semi-permissive admins I’ve found would tolerate it, but a lot of them decided to draw the line and join the fedipact (including my Mastodon admin).

    Which now sucks - it feels like a bunch of bullies are trying to use intimidation to tell me where I can and can’t post. By threatening to defederate everywhere that’s not in the fedipact, there’s this feeling where now I can’t join a server that curates the way I want because if I do, I’ll be cut off from the rest of the fediverse. If I run my own server, there’s a good chance these other instances will use bots to catch that my server federates with Threads and pre-emptively defederate me.

    Defederation is used as a weapon and a way to bully other instances, which I really don’t like. I understand the need for defederation as a tool but it sucks seeing how easily it’s abused, and how you really can’t trust that admins of a server you join won’t be intimidated into compliance by these fedipact bullies.

    So now, if I want to like my fiance’s posts… I basically have to join Threads and help Zuck directly, or have an account elsewhere that basically can only federate with Threads. Thanks, fedipact.