The devs don’t give a shit about creating moderation tools to keep fascists out of safe communities and refused to take a Nazi instance off of join-lemmy in their AMA.

Not sure how much longer I’ll be on Lemmy after that tbh

But the memes here are pretty great

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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Yeah, I can see the advantages but I enjoy the clean math of PF2 too much for that tbh. There’s so much material to work with and it’s all so balanced. I don’t mind reading that all either, I actually read the core rulebook for PF2 cover to cover over a few days when I first got it because I was enjoying it so much! Everything just works, but it’s definitely a bit more crunch than is necessary for people not running long complex campaigns. On that note, Shadowdark is a really fun system if you wanted to check something out that’s more robust than Mini6 but still super simple rules that are quick to pick up.


  • Arguably, however, that’s something the GM should have been aware of when going into a system like DnD or Pathfinder and been prepared to raise the stakes to entirely different kinds of challenges.

    Which is the point I was going to make! I still say it’s on the GM to properly calibrate the story and/or player powers in the scenarios you outlined but overall I agree with you. I just think if a GM is trying to tell a very specific story/narrative then they should outline when each power rise occurs but that enters into railroading imo. Which at that point my advice would just be to write a book if they want THAT much control over the narrative since the players would have very little agency to alter the world around them. That’s just not fun for most players I’ve ran games for, they always want that extra agency to get wild and as a GM it’s always fun to see the unexpected and it keeps me on my toes.

    GMs! Let your party be powerful if they figure out creative ways to achieve that power! It’s more fun for everyone!




  • As a GM this has always irritated me about other GM’s complaining their players are too powerful. My dude, you’re literally omnipotent. Your players cannot be too powerful, because you are all-powerful. Just throw bigger baddies at them. You only have to worry if one player starts getting way more powerful than the rest of the party. Then you either have to make sure everyone is cool with that asymmetrical dynamic or buff everyone else up to their level. But a party cannot be too powerful, it’s just a lack of GM creativity. /rant

    Edit: Dear GMs, downvoting this won’t make it less true. Relax your grip on the narrative and you’ll be surprised how much more fun everyone has.