Getting it done with the power of friendship since 1991.

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Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex

  • 4 Posts
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Joined 11 months ago
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Cake day: August 4th, 2023

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  • I was enthralled by almost every part of my Disco Elysium experience, but it was the main character’s past trauma that sticks with me. The phone call, the nap dream–both hit me hard. I’m also gutted that we’re probably never going to see another game set in that world again. The global setting concept of Elysium is a stroke of genius as far as I’m concerned.

    Hades 2 is excellent so far, by the by.






  • Honkai Star Rail just passed the one-year mark and I’m massively impressed with it. I don’t often play games on mobile and this is only the second gacha I’ve put significant time into (the first being Final Fantasy Record Keeper). I honestly didn’t know my four year old, not-flagship phone could run something like this. I guess there’s a reason Hoyo has enough money to buy a small country.

    The battle system is crazy good. Turn based without rounds is my favorite RPG battle system, and this might be the best version of it I’ve seen. The presentation’s great. The story and the writing is a little weird.

    I wish it didn’t throw a million currencies and play modes at me, but I guess that’s the genre (or just F2P in general these days). Looking forward to when I can sort all that stuff out in my head so I’m not wasting time on it when I get a chance to open it.







  • It’s not just that. 2023 was a very good year for gaming, right? A lot of the heavy hitters last year were from long-running series. Look and see how many of those series had either their genesis or consensus fan favorite entries in that time period.

    Not only that, Steam, Unreal Engine, e-sports, the mainstreaming of game mods, and even AAA development itself all trace back to innovations from that time. Historically, it’s a massively important time period for video games.


  • It’s an overlap between the back end of the fourth gen (aka 16-bit) era for consoles and then a full pivot to PC gaming in the years after. I really didn’t like the move to early 3D on consoles with their abysmal framerates and load times. I felt then (and still think today) it was a generation too early.

    Marking the starting point is easy: 1994. An insane year for the SNES, Donkey Kong Country, Final Fantasy VI, Mega Man X, and Super Metroid all came out in North America that year. That run continued on the SNES until Yoshi’s Island in 1996. I did pick up a PlayStation but I wasn’t thrilled with it. There are some personal favorites from this time, too, but they still had the sprite art I was desperately missing: games like Final Fantasy Tactics, Suikoden, Symphony of the Night, Xenogears.

    I’d been a PC gamer for a while, but I started moving more towards the platform with Blizzard’s ascendancy with Warcraft II in 1995 and Diablo in 1996. I’d finally get a dedicated GPU in 1998, and what a year for it: Half-Life, Thief: The Dark Project, Unreal, Tribes, Freespace. The less-demanding games of the year were no slouches either: Starcraft, Baldur’s Gate, Fallout 2. With a similarly impressive console lineup, it’s no surprise many consider 1998 the best year ever for video games.

    The endpoint is harder to pin down. Maybe the death of the space sim genre with Freespace 2 in late 1999, or Blizzard’s last landmark game before the MMO era, Diablo II in mid-2000. At the very latest, a new era for me definitely began with the release of the Game Boy Advance in 2001, where I shifted mostly to PC + handheld platforms, where I’m still at today.


  • I keep a gaming journal, but it’s only for thoughts afterward. I keep it much simpler than I used to, as there’s a point where writing at length becomes work, and gaming shouldn’t be work. That’s the same reason I don’t keep a backlog. In my longer posts here and elsewhere, it tends to just be stream-of-consciousness writing derived from those journals entries, just cleaned up a little bit.

    As for note-taking, I will almost never take notes on opinion/criticism during a play. Pretty sure that again, it’d feel like work if I took notes. I also rarely write about games I don’t finish unless I’ve played most of them (I tend to bounce off a lot of games lately). Other than that, my journal has the occasional random thought on larger industry trends, or a quick sort, like a toplist or the latest tier-making meme I saw. It’s interesting to see how my tastes change over the years.


  • Well… I have my issues with Torna. If you’re someone that likes sidequesting, you’ll probably like it. I personally don’t (I think sidequest quality is a failing of JRPGs at large), so I was really frustrated with how many I was forced to do. However, I did enjoy the story and I wish I’d had more time with the characters.

    And yeah, the settings for Xenoblade are phenomenal. It’s kind of a simple idea but it works out so well.


  • I finished a replay of Xenogears last year myself. Really surprised myself with how much more I liked the trimmed-down disc 2 this time around. That first scene in the chair is so touching. Love the romance in that game. And as much as I dislike early 3D, some of the scene composition is timeless.

    I hear that a lot about Xenoblade’s combat. I think a lot of my enjoyment (or tolerance, in the second game’s case) of it comes from my MMO background.