this just in: actually spending money on QA allows you to put out a higher quality product
It’s truly amazing what can happen when they don’t cut quite so many corners and release the minimal viable product.
I’m not sure that using the entire QA staff of the world’s largest agglomeration of Dev studios on a single game only qualifies as “not cutting corners”. That’s surely going above and beyond.
If that’s what it takes to ship a game that doesn’t have multitudes of game breaking bugs like they’re known for, perhaps the company has bigger problems. Like still using an engine that is this bad.
Also helps to come out with a game so popular you can bank on it for the next decade
Spoiler: It’s still really buggy.
I’m only a few hours in, but aside from the usual weird NPC behaviour this engine is known for I haven’t encountered any actual bugs so far.
yeah, the game stinks of gamebryo, but… I’ve only had one crash so far… Who would have that that all it would take to make a less buggy bethesda game was the entire QA department of one of the biggest companies on the planet.
You know you suck as a studio if your players settle for “It only crashed oncej”
You are missing the very important “so far”
because it has crashed on me many times since that post.
Sounds impressive until you learn there’s like 5 qa employees.
So you mean they actually QA’d the game.
Apparently with all that QA they still missed massive picture quality problems
Hey, I work in QA (not in the video game field though.) However, I can tell you there is a difference between “QA missed” and “deadlines required prioritizing other fixes.”
One implies that the employees are bad at their job. Which is almost certainly not the case. I haven’t played Starfield (or even clicked through to your link lol) but presumably this is something blatantly obvious. And I’m sure the QA team was frustrated letting a glaring known issue through.
QA finds issues but it’s up to development teams to fix them, and strict deadlines will always hamper delivering a flawless product. But deadlines are driven by management and until the industry changes (i.e. don’t preorder games) we’re going to keep seeing these problems.
But as a QA professional, please don’t blame us ✌️
It’s blatantly obvious and makes the game look like shit. This should not a low-prio bug, this should be a showstopper.
If you’ve got 8 minutes to spare, this video explains why it’s not that easy: Why Do We Ship Buggy Games? - A Look Behind the Scenes - Extra Credits
Yeah I don’t buy it. This is not a new engine they just developed, or some obscure complicated feature. This is one of the core functionalities of the game engine: render the game world onto the screen. And it’s an engine they developed in-house. They have been working on this game for years and years, and all that time no one noticed that output of the rendering engine is incorrect and everything looks washed out?
In the current state, the game should not have been released at all. If this is something that was fundamentally unfixable they should have pulled the plug and cancelled the game.
Is it possible you only watched the first half? From 3:30 onwards the video digs into why it’s hard to push a release date.
Yes I did. I’m not saying they should have pushed the release date but cancelled the release entirely. As in: never release it and refund everyone who preordered it.
Ayo what’s starfield and why is it suddenly everywhere?
Most recent RPG game from Bethesda. This studio got very famous for their Elder Scrolls and Fallout games, hence the widespread hype.
I’d say Bethesda got famous for building games around a shit ton of bugs.
Big corporate’s latest data miner/spyware diguised as a game.
Source: trust me bro
While I wouldn’t put it past Microsoft: do you have proof of this?
No but I think it’s naive to think otherwise. I’m not saying they’re stealing your banking info but I absolutely believe they’re collecting data on the actions you take ingame.
Shit, I would like a hint at least! As far as I know this is just random tinfoil hattery. At least the earth LOOKS flat from most angles accessable by humans