• zO_op@beehaw.org
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          1 year ago

          I agree, I played hzd on the steam deck and it looked terrible. the game was still really fun, but I’m hoping the sequel is ported better

          • valpackett@lemmy.blahaj.zone
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            1 year ago

            I preordered it on Steam and played on a big PC as soon as possible, it looked incredible to me, the initial release did crash occasionally but I always found it strange how much attention that instability got compared to how Todd Howard games are just casually permitted to be comically buggy.

            • zO_op@beehaw.org
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              1 year ago

              Yeah, I do think I would have had a better visual experience if I had played it on my PC, but I’m a handheld gamer at heart. I don’t remember if I experienced crashes, but I had to turn my graphics settings down a lot in order to play at any consistent frame rate on the deck. That said I am not complaining, HZD regardless of how it looked, was the best RPG experience I’ve had in years.

  • RickRussell_CA@beehaw.org
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    1 year ago

    I hope it’s decent. One of the things that bugged me about the DLC for the original HZD was that they turned most combat areas into flat, contained arenas where you couldn’t really take advantage of geography and use planning to kill your targets.

    Bottlenecking, laying traps, getting advantage of ground, taking advantage of limited mobility of the robots, stealth… all the gameplay videos I’ve seen look SO BORING.

    • lustyargonian@lemm.ee
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      1 year ago

      I’ve played the base game, and unlike HZD you actually have a limit to amount of traps you can set, so it is less of an important mechanic at lower difficulties. In fact you can’t dodge enough as well, so the combat is really engaging and challenging.

      • RickRussell_CA@beehaw.org
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        1 year ago

        unlike HZD you actually have a limit to amount of traps you can set

        Err. Hmm. One of my complaints about HZD was that it put an arbitrary limit on the number of traps you could set. Somewhere around ~25, the first trap disappears when you lay the next trap.

        Reducing the number of traps is a con, not a pro. If I’m willing to gather materials and craft traps, let me use them as I see fit.