• FIash Mob #5678@beehaw.org
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    1 year ago

    Good.

    One of my good friends was one of the voices on LA Noire years ago and gets zero residuals from it. It’s maddening.

    • MJBrune@beehaw.org
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      1 year ago

      🤷‍♂️I’ve made multiple million-dollar titles and haven’t gotten more than a paycheck from them. I really don’t think VAs should get much if any in the way of residuals. Engineers, artists, and designers should get a huge portion of the profits. Giving VAs even a 1% residual is a slap in the face of the rest of the team who build those games. Not to mention the whole team of LA Noire was laid off later that year.

        • MJBrune@beehaw.org
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          1 year ago

          Someone else made an interesting point how a lot of people don’t get residuals. That residuals don’t make sense for some jobs. For a VA in the background of a small indie games, do you think it’s okay for them to require residuals for their work? This lawsuit focuses on large AAA studios but it will set a dangerous precedent. There any many actors who have to find loop holes to build smaller movie projects. “We technically paid ourselves then invested it into the movie” sort of thing.

          That said giving everyone residuals is better than giving no one residuals.

  • MJBrune@beehaw.org
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    1 year ago

    What people might not catch is that this isn’t artists, designers or engineers. It’s voice actors only. I’m all for people getting what they deserve but as I see voice actors in the games industry demand profit sharing and more rights, I’m reminded that those who actually make the games don’t get that. They have overtime without pay.

    • Pigeon@beehaw.org
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      1 year ago

      Voice actors are among “those who actually make the games.” Voice acting in particular also is strenuous work that can and does cause physical injury when workers are compelled to work long hours doing rough voices and so on. People end up having to have surgery on their vocal cords.

      We don’t need to devalue voice actors to value other game industry workers. The only difference is the voice actors organized first, probably because of the injury risk, and when you form a union you have to define a group that you can reach and coordinate. It shouldn’t be an us vs them among works.

      • comicallycluttered@beehaw.org
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        1 year ago

        Don’t forget mocap. A lot of actors are doing mocap for games now, which also potentially results in injury.

        This also includes stunt workers (who do the more intensive motion capture work) and stunt coordinators, many of whom are in the Screen Actors Guild already.

    • hypelightfly@kbin.social
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      1 year ago

      They need to unionize too. Also count actors are included in the “actually make the games” group. Everyone should be paid well, don’t drag a group trying to fix that down because the rest aren’t doing anything.

    • Bipta@kbin.social
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      1 year ago

      I’m reminded that those who actually make the games don’t get that. They have overtime without pay.

      Yes, capitalism fucks everyone every day unless you fight for what you deserve, usually for decades, and even then only getting half of it. It’s surprising that keeping this in mind requires reminders.

    • ampersandrew@kbin.social
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      1 year ago

      I think they asked for that in the last strike, but I haven’t seen it mentioned in this one. And some speculated it was only included for something they could drop in the eventual resolution as a form of compromise.

      • MJBrune@beehaw.org
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        1 year ago

        The Bayonetta lady was asking for profits and took to Twitter to boycott the game when she didn’t get what she wanted. Claiming that she made those games what they are.

  • blanketswithsmallpox@kbin.social
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    1 year ago

    Either everyone needs to get royalties or nobody does.

    Pay your voice actors right the first time instead of paying them shit per line. Or if your video game becomes an astounding success, all 1,000 people get a slice of that 100,000,000 million it made in sales via residuals. A cool $100,000 for everyone!

    Don’t forget to advocate for yourself even if you have a union. Nobody ever gets paid more by saying nothing.

    • RandoCalrandian@kbin.social
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      1 year ago

      The coders have their copyrighted works replicated infinitely without royalties as well.

      What makes a voice actor’s contributions more meaningful than that? Especially since they can get a half decent voice performance out of any coder and the right generative software which already exists.

      • blanketswithsmallpox@kbin.social
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        1 year ago

        Yeah perpetual royalties are a nonsense slippery slope. People are pushing for it in all the wrong ways wanting a piece of the pie from the higher ups when in reality the way the money flows just needs to be altered.

        Bridge and road crews don’t get to get a penny every time someone drives over stuff.

        Creation does not mean benefit in perpetuity. It means you created something. You should be paid properly for it, yes, but it doesn’t mean every time someone mentions your book you get a penny from them lol.

        Melancholy Elephants was a great Hugo Award short story about this very thing written in 1983. It’s a great read for those who want to go in a bit blind. http://spiderrobinson.com/melancholyelephants.html

        How the hell do you spoiler tag on Kbin? lol

        • not_amm@beehaw.org
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          1 year ago

          I think that the main problem is that companies keep getting revenue even if actors don’t. Book writers don’t stop earning money just because they wrote their book 5 years ago, and yes, they don’t win money for reselling, but companies like Amazon and their editorials will keep earning money because of their work, so why shouldn’t the writers earn money?

          If your work isnt being streamed or sold, well, you won’t see much. But still, you signed a contract, like the old perpetual pensions.